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 CAD / Ray-Tracing / *337 (-20)
  Re: New to digital LEGO
 
(...) In LEdit, you can use the menu sequence { / -> (T)urn -> (C)enter } to move the center of rotation over to the centerpoint of the current piece. Any piece you rotate will then turn around that centerpoint. I use the fake part line as a weak (...) (24 years ago, 8-May-00, to lugnet.cad.ray, lugnet.cad)
 
  Re: 1st Render
 
(...) Ogowch! :-) Hmm, too bad LEGO didn't make Han Solo in carbonite by recessing him into a 1x4x5 brick instead of printing him onto a 1x2x5... (...) LOL -- oops, I guess that was ambiguous... :-) I meant a coincidence from my point of view -- I (...) (24 years ago, 8-May-00, to lugnet.cad.ray)
 
  Re: New to digital LEGO
 
(...) I dunno about POV, but 'most any simple picture-editing application will allow you to "save as" from .bmp to .jpg - even the "paint" app that comes preinstalled on windows (if you have that). HTH! -Shiri (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  Re: New to digital LEGO
 
(...) Is (...) when (...) easy, (...) Thanks for the response. I am using LEdit. But, I don't get how to use the fake part line, or how editing the center of rotation will change the output to POV code. thanks, Chris (24 years ago, 7-May-00, to lugnet.cad.ray, lugnet.cad)
 
  Re: New to digital LEGO
 
(...) Thanks. (...) Doh! Uh, yeah...I guess with a fast net connection, I wasn't thinking. I figured out how to get POV-Ray to output a .png which is much smaller, but I don't seem to find any docs for producing jpegs. Do I need to use some (...) (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  Re: 1st Render
 
(...) Yeah the planets are pov-ray objects. Just spheres with textures. The reason they're close together is that the blue earth-like planet in the lower corner is the planet and the other two are moons. The grean/blue and red marble looking one is (...) (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  Re: 1st Render
 
(...) The figure is just a blacktron fig made in MLCad. I Then just put him in the cockpit of the Azreal dat file, and then converted the dat to pov. The fig sits with his legs at right angles to his torso, which is not how the fig in real life sits (...) (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  Re: 1st Render
 
(...) Are the planets pov-ray objects, too? I know it's more dramatic that way, but the planets seem quite close together! --Bram (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  Re: 1st Render
 
(...) Sweet!! -- especially the shadowy fighter figure inside the cockpit -- how did you get POV to do that so beautifully? (...) go? Do you have a "wish list" for future POV renders? If you're taking requests, I sure wouldn't mind seeing a nose-on (...) (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  1st Render
 
Hey all, I got my first rendering done and posted to the web. It can be seen here: (URL) welcome Jason (URL) (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  The General Lee
 
haha! the general lee is complete! go to (URL) to see it. hope you all like it -Philip Kostka seahaus@znet.com (24 years ago, 6-May-00, to lugnet.cad.ray)  
 
  Re: New to digital LEGO
 
(...) From the thumbnails, your pics look pretty nice. However, I don't have the patience to download 3+ Mb bitmap files. Please consider saving your renderings as JPG files, and compress them to 150 Kb or less. --Bram (24 years ago, 2-May-00, to lugnet.cad.ray)
 
  Re: New to digital LEGO
 
(...) If you're in LEdit: One thing you need to figure out is where your center of rotation is. By default, it's on <0,0,0>, but you can move it around. Personally, I keep a fake part line (e.g. 0.DAT) and move that around to help setting the center (...) (24 years ago, 2-May-00, to lugnet.cad.ray, lugnet.cad)
 
  New to digital LEGO
 
Hi folks, I've just picked up the challenge of using Ldraw, L3P, and POV-ray. At (URL) you can see my first crack results. They are crude by the standards of some of your works, but I'm pretty excited about how little time it took to run through the (...) (24 years ago, 2-May-00, to lugnet.cad.ray)
 
  Re: Moving an object in a scene
 
I got around to trying your tips Brams and they worked like a charm. The result can be seen here (URL) again (...) (24 years ago, 1-May-00, to lugnet.cad.ray)
 
  Re: Moving an object in a scene
 
Thanks, I'll give that a try. Jason (...) (24 years ago, 30-Apr-00, to lugnet.cad.ray)
 
  Re: Moving an object in a scene
 
(...) Apparently, you already discovered that the object { my_model_dot_dat ... } line is the line that places the object. You can add all sorts of scaling, rotation, and translation to this line by adding "scale" "rotate" and "translate" modifiers. (...) (24 years ago, 30-Apr-00, to lugnet.cad.ray)
 
  Moving an object in a scene
 
In POV-Ray how does one go about changing the position of a model in the scene. I've figured out how to move the camera around, but can't figure out how to move an object. Any help would be appreciated. Also what do I need to do to add a 2nd model (...) (24 years ago, 30-Apr-00, to lugnet.cad.ray)
 
  Re: Transformable Fighter G2
 
(...) Oops! [1] - Robotech term for a Veritech in a state between battroid and jet modes, with the arms out and lower leg sections down on the ground. (24 years ago, 29-Apr-00, to lugnet.build.mecha, lugnet.cad.ray, lugnet.build)
 
  Transformable Fighter G2
 
I finially finished modeling everything movable of my transformable fighter. So far it has only been seen in jet mode, but now it can be seen in guardian [1] and mecha/robot mode, along with its sword! I have rendered a bunch of images today in (...) (24 years ago, 29-Apr-00, to lugnet.build.mecha, lugnet.cad.ray, lugnet.build) ! 


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