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 CAD / Ray-Tracing / *332 (-20)
  Re: 1st Render
 
(...) Yeah the planets are pov-ray objects. Just spheres with textures. The reason they're close together is that the blue earth-like planet in the lower corner is the planet and the other two are moons. The grean/blue and red marble looking one is (...) (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  Re: 1st Render
 
(...) The figure is just a blacktron fig made in MLCad. I Then just put him in the cockpit of the Azreal dat file, and then converted the dat to pov. The fig sits with his legs at right angles to his torso, which is not how the fig in real life sits (...) (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  Re: 1st Render
 
(...) Are the planets pov-ray objects, too? I know it's more dramatic that way, but the planets seem quite close together! --Bram (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  Re: 1st Render
 
(...) Sweet!! -- especially the shadowy fighter figure inside the cockpit -- how did you get POV to do that so beautifully? (...) go? Do you have a "wish list" for future POV renders? If you're taking requests, I sure wouldn't mind seeing a nose-on (...) (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  1st Render
 
Hey all, I got my first rendering done and posted to the web. It can be seen here: (URL) welcome Jason (URL) (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  The General Lee
 
haha! the general lee is complete! go to (URL) to see it. hope you all like it -Philip Kostka seahaus@znet.com (24 years ago, 6-May-00, to lugnet.cad.ray)  
 
  Re: New to digital LEGO
 
(...) From the thumbnails, your pics look pretty nice. However, I don't have the patience to download 3+ Mb bitmap files. Please consider saving your renderings as JPG files, and compress them to 150 Kb or less. --Bram (24 years ago, 2-May-00, to lugnet.cad.ray)
 
  Re: New to digital LEGO
 
(...) If you're in LEdit: One thing you need to figure out is where your center of rotation is. By default, it's on <0,0,0>, but you can move it around. Personally, I keep a fake part line (e.g. 0.DAT) and move that around to help setting the center (...) (24 years ago, 2-May-00, to lugnet.cad.ray, lugnet.cad)
 
  New to digital LEGO
 
Hi folks, I've just picked up the challenge of using Ldraw, L3P, and POV-ray. At (URL) you can see my first crack results. They are crude by the standards of some of your works, but I'm pretty excited about how little time it took to run through the (...) (24 years ago, 2-May-00, to lugnet.cad.ray)
 
  Re: Moving an object in a scene
 
I got around to trying your tips Brams and they worked like a charm. The result can be seen here (URL) again (...) (24 years ago, 1-May-00, to lugnet.cad.ray)
 
  Re: Moving an object in a scene
 
Thanks, I'll give that a try. Jason (...) (24 years ago, 30-Apr-00, to lugnet.cad.ray)
 
  Re: Moving an object in a scene
 
(...) Apparently, you already discovered that the object { my_model_dot_dat ... } line is the line that places the object. You can add all sorts of scaling, rotation, and translation to this line by adding "scale" "rotate" and "translate" modifiers. (...) (24 years ago, 30-Apr-00, to lugnet.cad.ray)
 
  Moving an object in a scene
 
In POV-Ray how does one go about changing the position of a model in the scene. I've figured out how to move the camera around, but can't figure out how to move an object. Any help would be appreciated. Also what do I need to do to add a 2nd model (...) (24 years ago, 30-Apr-00, to lugnet.cad.ray)
 
  Re: Transformable Fighter G2
 
(...) Oops! [1] - Robotech term for a Veritech in a state between battroid and jet modes, with the arms out and lower leg sections down on the ground. (24 years ago, 29-Apr-00, to lugnet.build.mecha, lugnet.cad.ray, lugnet.build)
 
  Transformable Fighter G2
 
I finially finished modeling everything movable of my transformable fighter. So far it has only been seen in jet mode, but now it can be seen in guardian [1] and mecha/robot mode, along with its sword! I have rendered a bunch of images today in (...) (24 years ago, 29-Apr-00, to lugnet.build.mecha, lugnet.cad.ray, lugnet.build) ! 
 
  Re: problems w/ L3P
 
L3P is a DOS program. You can NOT run it by double-clicking on it in the Explorer. You must run it in a DOS window (a DOS-box). Open a DOS window (Start/Programs/MS-DOS-prompt) There are two requirements to run L3P: 1) DOS must know where to find (...) (24 years ago, 26-Apr-00, to lugnet.cad.ray)
 
  Re: problems w/ L3P
 
(...) nyhedsmeddelelse:FtJ...net.com... (...) the (...) key (...) Sorry but I know almost nothing about MS-DOS so could you help me out? I got the DOS box up, but not w/ L3P -kyle |¯¯¯| | | (@ @) +--------oOO---(_)---...---+ | / (URL) \ | |/ \| |\ (...) (24 years ago, 26-Apr-00, to lugnet.cad.ray)
 
  Re: problems w/ L3P
 
open up the ms-dos prompt to use l3p type l3p c:\lego\Ldraw\models...elnamehere don't use .dat after the model name (...) (24 years ago, 26-Apr-00, to lugnet.cad.ray)
 
  Re: Problem with 1-4con1.dat
 
Jacob Sparre Andersen wrote... (...) The FAQ says: 32 Transparent dark grey but shouldn't it be 32 Transparent black (?!) 40 Transparent dark grey (as Franklin W. Cain suggested) The transparent X-Wing cockpit is a bit brownish, so perhaps 40 would (...) (24 years ago, 26-Apr-00, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: problems w/ L3P
 
Kyle Keppler <hifiki@yahoo.com> skrev i en nyhedsmeddelelse:FtJ...net.com... (...) It looks to me as you start L3P by double-clicking on it in the Explorer. As Anders Isaksson answered some-one else in lugnet.cad: (...) L3P is a DOS program. You (...) (24 years ago, 26-Apr-00, to lugnet.cad.ray)


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