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 CAD / Ray-Tracing / *2462 (-10)
  Re: little help with rendering
 
(...) What software systems are you using for your rendering? Dave! follow-ups to the lugnet.cad.ray-tracing group. (19 years ago, 2-Sep-05, to lugnet.general, lugnet.cad.ray)
 
  Re: My humble opinion about LDraw animation
 
(...) First I should apologise if I sounded harsh - I have spent the last few months of my day-job dealing with a nightmare UI built by other coders with absolutely no end-user consultation. So I recognised similar patterns and had already gotten (...) (19 years ago, 30-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
(...) How are keyframes internally structured and saved to disk? Are they arrays, hashes, and how is the interpolation between keyframes usually handled? I haven't had time to research it myself, and I'm not sure I would even be able to find the (...) (19 years ago, 30-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
In lugnet.cad, danny staple <orionrobots@gmail.com> wrote: <snip> (...) <snip> Wow, that really hurts. Especially the last sentence. Thanksfully i know you play role reversal: what you mean is users would immediatly exclude my tool from their choice (...) (19 years ago, 29-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
On 27/08/05, Damien GUICHARD <damien.guichard@wanadoo.fr> wrote: <snip> (...) <snip> First thing I should point out on this thread is that I *do* have experience developing tool for professional animation software, professional CAD software with (...) (19 years ago, 29-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  LDraw animation: Camera.dat and Look_at.dat  [DAT]
 
One more thing: I will use CAMERA.dat and LOOK_AT.dat in each Frame file in my planned LDA (hopefully LDA2005...). I find them very handy, anyone can use them and move them around in MLCad or whatever LDraw editor. This is how I made them, but (...) (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.cad.ray)
 
  Re: LDraw Animation - Why MPD?
 
(...) ones people are more familiar with. Could you outline any advantages is might have over, say, Perl (which also has inbuilt strings and memory management). Tim (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: LDraw Animation - Why MPD?
 
(...) Not really a big deal, i could change my mind if that's too difficult for me to program. (...) It's much worse than a new syntax. A whole new, entirely different programming paradigm to learn. A whole new program semantic. Almost any (...) (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: LDraw Animation - Why MPD?
 
(...) What's the Pro with MPD files in this case? My experince is that it makes programming much, much more difficult, and the gain is...(?) In LDA, I inlined all submodels into one model DAT* file for each Frame, and then one Master DAT file that (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
(...) That's also my approach. I have never used any animation system. I don't know what are the best animation concepts. As a programmer i only know what i can eventually do (my skills), what is my preferred approach (my talent) and what i consider (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)


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