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 CAD / Ray-Tracing / *227 (-10)
  Re: Lego Bedroom pictures uploaded at last!
 
(...) WOW!!! Not just underwater, but Star Wars too! How did you do it!?! Did you paint those all by hand from ray-traced renderings, or did you print them using a larger-format digital printer and then apply that to the walls and ceiling somehow? (...) (24 years ago, 8-Apr-00, to lugnet.general, lugnet.starwars, lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks! (...) I'd love to see other people take a shot at it! (I wonder if all those pieces exist in pink? It looks fine in white, too, which is the RL color of the model) --Bram Bram Lambrecht / o o \ BramL@juno.com (...) (24 years ago, 7-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) a (...) No. (...) OK, I'll email the file to you (or if there's enough interest, I'll offer a 1024x768 for download) (...) White works fine too. If you ahve trouble finding 1x1 bricks w/ five studs in white, don't panic. I used gray. --Bram (...) (24 years ago, 7-Apr-00, to lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
this is quite cool, bram. i particularly like the use of pink elements and the bubble over the cockpit/driver's seat. it opens up a whole new range of possibilities (flying versions of classic cars). good stuff! ..joseph g (...) (24 years ago, 7-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
I didn't know that about POV-ray. The only things I've rendered in it have been floating in space, so I've never tried something hovering over a reflective surface. Is the POV file available for download somewhere? I need a 1024x768 version for my (...) (24 years ago, 7-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: Parts That Don't Render Correctly
 
(...) You can go via www.ldraw.org -> download -> software -> L2P. Fredrik (24 years ago, 7-Apr-00, to lugnet.cad.ray)  
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks. (...) It's an optical illusion--well, actually, it's probably just a limitation of POV-Ray. AFAIK, reflective surfaces in POV don't actually reflect the light rays that bounce off of them, so no light reaches the bottom of the car, so (...) (24 years ago, 7-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)  
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Probably he just omitted the round things to save rendering time. Alan (24 years ago, 6-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: Parts That Don't Render Correctly
 
In lugnet.cad.ray, Steve Bliss writes: [snip] (...) [snip] i just thought of an interesting idea that would TEMPORARILY solve the 'decal lines' problem: have an option for l3p to check the input for linetype 2's, and make a REEEALY thin cylinder (...) (24 years ago, 6-Apr-00, to lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
Very cool! Did you do anything special to the bottom of the car in the ray-trace? In the reflection, it looks almost like you have placed tiles there upside down, but the MPD has plates for the bottom. Or is it an optical illusion? James (...) (24 years ago, 6-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)


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