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 CAD / Ray-Tracing / *212 (-5)
  Re: Identifying connections (Was: L3PLiTE?)
 
(...) I first thought about adding all kinds of connections but the studs are the most useful for modelling and polygon reduction (unless someone wants to write a full forward kinematics simulator). The studs are the most easy connections to check (...) (24 years ago, 4-Apr-00, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks! Does anyone want to take a shot at converting this to a "regular" Caddy? --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (24 years ago, 3-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
(...) Is (...) The ground is an seamless tiling image i got from (URL) (24 years ago, 3-Apr-00, to lugnet.cad.ray)
 
  Building instructions now downloadable
 
The building instructions for the robots from _The Unofficial Guide to LEGO MINDSTORMS Robots_ are now available as downloadable archives: (URL) (24 years ago, 3-Apr-00, to lugnet.robotics, lugnet.cad, lugnet.cad.ray)  
 
  Identifying connections (Was: L3PLiTE?)
 
[ FUT lugnet.cad.dev ] Leonardo: (...) I think it is time to think about identifying connections. What about using an empty piece named "-stud.dat" that should be placed exactly, including orientation, where a "properly" connected stud should be (...) (24 years ago, 3-Apr-00, to lugnet.cad.ray, lugnet.cad.dev)


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