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 CAD / Ray-Tracing / *212 (-20)
  Re: Identifying connections (Was: L3PLiTE?)
 
(...) I first thought about adding all kinds of connections but the studs are the most useful for modelling and polygon reduction (unless someone wants to write a full forward kinematics simulator). The studs are the most easy connections to check (...) (24 years ago, 4-Apr-00, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks! Does anyone want to take a shot at converting this to a "regular" Caddy? --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (24 years ago, 3-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
(...) Is (...) The ground is an seamless tiling image i got from (URL) (24 years ago, 3-Apr-00, to lugnet.cad.ray)
 
  Building instructions now downloadable
 
The building instructions for the robots from _The Unofficial Guide to LEGO MINDSTORMS Robots_ are now available as downloadable archives: (URL) (24 years ago, 3-Apr-00, to lugnet.robotics, lugnet.cad, lugnet.cad.ray)  
 
  Identifying connections (Was: L3PLiTE?)
 
[ FUT lugnet.cad.dev ] Leonardo: (...) I think it is time to think about identifying connections. What about using an empty piece named "-stud.dat" that should be placed exactly, including orientation, where a "properly" connected stud should be (...) (24 years ago, 3-Apr-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: L3PLiTE?
 
(...) I searched my backup disks and couldn't find a version of the library with the connections information. I fixed about 100 files, making them BFC compliant and with the connection information but I lost everything after I changed the format of (...) (24 years ago, 3-Apr-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: '59 Caddy Hovercar Raytraces
 
This is the coolest thing I have seen this week! (...) (24 years ago, 3-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
(...) Excellent! The water looks very blue, but the ground texture is beautiful. Is it an image, or an actual texture? --Bram (24 years ago, 3-Apr-00, to lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
(...) Thanks for the advise. I noticed the command Halo in your code. Halo is not supported in PovRay 3.1. Instead i have to experiment with the Media command. George (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
GeoMan skrev i meddelandet ... (...) You can see my water at (URL) for POVRay version 3.0 - might need '#version 3.0' to silence some error messages in 3.1, I haven't tested...) It consists of two parts - first a plane with ripples: -8<---...--- (...) (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks! (...) Nope, I use L3P. I just use Anton's textures. (...) The heads might look smoother in my last raytraces because I only used one light. Dumb luck, you might call it :) --Bram Bram Lambrecht / o o \ BramL@juno.com (...) (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
Bram, Very nice work (as usual)! (...) Do you use Anton's parts library as well? I ask because of the smoothness of the minifigs' head...much smoother than the ones I've rendered using stock L3P output. Will Lego Beach Department of Emergency (...) (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
(...) being a ray-tracer, tho', I wouldn't know how to fix that... I couldn't possibly do something half as good! Keep it up! And post to .castle! -Shiri (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) It's hard to say, but with a sky sphere, you will get reflections of a sky rather than a uniform colour in the chrome pieces. It might look better. Fredrik (24 years ago, 2-Apr-00, to lugnet.cad.ray)  
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks! I've begun using references more often--which usually results in more detailed models. (...) I used Anton Raves' chrome texture. I know it's a bit too reflective, but I was feeling kind of lazy... It's hard to check how reflective (...) (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
(...) I am using two fill lights on both sides of the castle with values 0.5*<1,1,1> and the front light has a value of 2*<1,1,1>. That's why the shadows are so hard. Next time i'll try area lights... (...) I am using the tomtree.inc. You can find (...) (24 years ago, 2-Apr-00, to lugnet.cad.ray)  
 
  Re: More LDRAW renderings
 
(...) the shadows are a bit hard. Perhaps you could use area lights to make them softer. This will seriously increase the rendering time, though. You could also try to add a few fill lights, but this will also increase the rendering time, I'm (...) (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  More LDRAW renderings
 
Castle Siege at: (URL) Time: 11 hours 52 mins on my PIII/450 with 256MB Ram. I'll post more pictures of the castle as soon as rendering finishes ;) Enjoy! George (24 years ago, 2-Apr-00, to lugnet.cad.ray) ! 
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) What kind of texture did you use for the chrome pieces, BTW? In my opinion, it has a tad bit too much reflection. I can't see that the parts are silver, I only see the reflection of the environment in them. Also, did you try to add a (low key) (...) (24 years ago, 2-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks! (...) I wish...(well, not really. The only thing I could build with pink bricks is Cadillacs :) They really can't be any other color...) You'll notice that the MPD file is in the colors I actually built the model--white. --Bram (24 years ago, 2-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)


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