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 CAD / Ray-Tracing / *212 (-10)
  Re: Identifying connections (Was: L3PLiTE?)
 
(...) I first thought about adding all kinds of connections but the studs are the most useful for modelling and polygon reduction (unless someone wants to write a full forward kinematics simulator). The studs are the most easy connections to check (...) (24 years ago, 4-Apr-00, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks! Does anyone want to take a shot at converting this to a "regular" Caddy? --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (24 years ago, 3-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
(...) Is (...) The ground is an seamless tiling image i got from (URL) (24 years ago, 3-Apr-00, to lugnet.cad.ray)
 
  Building instructions now downloadable
 
The building instructions for the robots from _The Unofficial Guide to LEGO MINDSTORMS Robots_ are now available as downloadable archives: (URL) (24 years ago, 3-Apr-00, to lugnet.robotics, lugnet.cad, lugnet.cad.ray)  
 
  Identifying connections (Was: L3PLiTE?)
 
[ FUT lugnet.cad.dev ] Leonardo: (...) I think it is time to think about identifying connections. What about using an empty piece named "-stud.dat" that should be placed exactly, including orientation, where a "properly" connected stud should be (...) (24 years ago, 3-Apr-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: L3PLiTE?
 
(...) I searched my backup disks and couldn't find a version of the library with the connections information. I fixed about 100 files, making them BFC compliant and with the connection information but I lost everything after I changed the format of (...) (24 years ago, 3-Apr-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: '59 Caddy Hovercar Raytraces
 
This is the coolest thing I have seen this week! (...) (24 years ago, 3-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
(...) Excellent! The water looks very blue, but the ground texture is beautiful. Is it an image, or an actual texture? --Bram (24 years ago, 3-Apr-00, to lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
(...) Thanks for the advise. I noticed the command Halo in your code. Halo is not supported in PovRay 3.1. Instead i have to experiment with the Media command. George (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
GeoMan skrev i meddelandet ... (...) You can see my water at (URL) for POVRay version 3.0 - might need '#version 3.0' to silence some error messages in 3.1, I haven't tested...) It consists of two parts - first a plane with ripples: -8<---...--- (...) (24 years ago, 2-Apr-00, to lugnet.cad.ray)


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