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 CAD / Ray-Tracing / *207 (-20)
  Re: L3PLiTE?
 
(...) I searched my backup disks and couldn't find a version of the library with the connections information. I fixed about 100 files, making them BFC compliant and with the connection information but I lost everything after I changed the format of (...) (24 years ago, 3-Apr-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: '59 Caddy Hovercar Raytraces
 
This is the coolest thing I have seen this week! (...) (24 years ago, 3-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
(...) Excellent! The water looks very blue, but the ground texture is beautiful. Is it an image, or an actual texture? --Bram (24 years ago, 3-Apr-00, to lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
(...) Thanks for the advise. I noticed the command Halo in your code. Halo is not supported in PovRay 3.1. Instead i have to experiment with the Media command. George (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
GeoMan skrev i meddelandet ... (...) You can see my water at (URL) for POVRay version 3.0 - might need '#version 3.0' to silence some error messages in 3.1, I haven't tested...) It consists of two parts - first a plane with ripples: -8<---...--- (...) (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks! (...) Nope, I use L3P. I just use Anton's textures. (...) The heads might look smoother in my last raytraces because I only used one light. Dumb luck, you might call it :) --Bram Bram Lambrecht / o o \ BramL@juno.com (...) (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
Bram, Very nice work (as usual)! (...) Do you use Anton's parts library as well? I ask because of the smoothness of the minifigs' head...much smoother than the ones I've rendered using stock L3P output. Will Lego Beach Department of Emergency (...) (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
(...) being a ray-tracer, tho', I wouldn't know how to fix that... I couldn't possibly do something half as good! Keep it up! And post to .castle! -Shiri (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) It's hard to say, but with a sky sphere, you will get reflections of a sky rather than a uniform colour in the chrome pieces. It might look better. Fredrik (24 years ago, 2-Apr-00, to lugnet.cad.ray)  
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks! I've begun using references more often--which usually results in more detailed models. (...) I used Anton Raves' chrome texture. I know it's a bit too reflective, but I was feeling kind of lazy... It's hard to check how reflective (...) (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
(...) I am using two fill lights on both sides of the castle with values 0.5*<1,1,1> and the front light has a value of 2*<1,1,1>. That's why the shadows are so hard. Next time i'll try area lights... (...) I am using the tomtree.inc. You can find (...) (24 years ago, 2-Apr-00, to lugnet.cad.ray)  
 
  Re: More LDRAW renderings
 
(...) the shadows are a bit hard. Perhaps you could use area lights to make them softer. This will seriously increase the rendering time, though. You could also try to add a few fill lights, but this will also increase the rendering time, I'm (...) (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  More LDRAW renderings
 
Castle Siege at: (URL) Time: 11 hours 52 mins on my PIII/450 with 256MB Ram. I'll post more pictures of the castle as soon as rendering finishes ;) Enjoy! George (24 years ago, 2-Apr-00, to lugnet.cad.ray) ! 
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) What kind of texture did you use for the chrome pieces, BTW? In my opinion, it has a tad bit too much reflection. I can't see that the parts are silver, I only see the reflection of the environment in them. Also, did you try to add a (low key) (...) (24 years ago, 2-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks! (...) I wish...(well, not really. The only thing I could build with pink bricks is Cadillacs :) They really can't be any other color...) You'll notice that the MPD file is in the colors I actually built the model--white. --Bram (24 years ago, 2-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Wow, a blast from the Future that Never Was. Very cool. Where's the robot Elvis, though? Oh, and how do you get your models to float? <grins, ducks and runs> ++Lar (24 years ago, 2-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)  
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) front down to the huge trunk. Now, where can get that many pink bricks? ;-) Cheers, - jsproat (24 years ago, 2-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  '59 Caddy Hovercar Raytraces
 
Here are some pics of my hovercar: (URL) LMKWYT! --Bram (24 years ago, 2-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)  
 
  Re: L3PLiTE?
 
(...) I think this is a little too much for the task, you don't need to try to remove the interior too, it won't make a big difference. Think of a 2x2 plate, if you can remove the stud4, you're saving 48 quads, 64 lines and 32 optional lines while (...) (24 years ago, 30-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: L3PLiTE?
 
(...) In this case you could leave out the interior of the 2x2, but you must use the entire top of the 4x4. In the case of solid wall like structures, however, it could reduce 90% of the blocks to no interiour, and no studs. -Chuck (24 years ago, 30-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)


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