To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / *202 (-5)
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks! (...) Nope, I use L3P. I just use Anton's textures. (...) The heads might look smoother in my last raytraces because I only used one light. Dumb luck, you might call it :) --Bram Bram Lambrecht / o o \ BramL@juno.com (...) (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
Bram, Very nice work (as usual)! (...) Do you use Anton's parts library as well? I ask because of the smoothness of the minifigs' head...much smoother than the ones I've rendered using stock L3P output. Will Lego Beach Department of Emergency (...) (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
(...) being a ray-tracer, tho', I wouldn't know how to fix that... I couldn't possibly do something half as good! Keep it up! And post to .castle! -Shiri (24 years ago, 2-Apr-00, to lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) It's hard to say, but with a sky sphere, you will get reflections of a sky rather than a uniform colour in the chrome pieces. It might look better. Fredrik (24 years ago, 2-Apr-00, to lugnet.cad.ray)  
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks! I've begun using references more often--which usually results in more detailed models. (...) I used Anton Raves' chrome texture. I know it's a bit too reflective, but I was feeling kind of lazy... It's hard to check how reflective (...) (24 years ago, 2-Apr-00, to lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR