To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / *177 (-20)
  Re: L3PLiTE?
 
Tore Eriksson <tore.eriksson@mbox3...wipnet.se> wrote in message news:38DE84F4.380C9D...pnet.se... (...) only those standard bricks, plates, and tiles (...) could be a way to free up some resources for (...) somehow, and I don't know exactly how (...) (25 years ago, 27-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)  
 
  Re: L3PLiTE?
 
(...) colour < 47) ), interior can be skipped. Of course you mean above the lower edge relative to the parts current orientation. That would require taking the transformation matrix into account. -Chuck (25 years ago, 27-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)  
 
  Re: L3PLiTE?
 
(...) For basic bricks, slopes, plates and tiles, one could simply remove the studs and then make the simplified part as the bounding box of what remains. This could probably be automated. If one want more details, the studs could be added again (...) (25 years ago, 27-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Problem with primitives?
 
I've been screwing around with some part authoring, and I give a big Thank You to Lars Hassing for L3Lab and L3P, both of which have made proofing much easier than rendering and rerendering and rererendering in LDraw. However, I notice that on one (...) (25 years ago, 27-Mar-00, to lugnet.cad.ray)
 
  Re: L3PLiTE?  [DAT]
 
(...) You mean something like: 0 Brick 2 x 4 0 Name: 3001.dat 0 INTERIOR BEGIN 1 16 20 4 0 1 0 0 0 -5 0 0 0 1 stud4.dat 1 16 0 4 0 1 0 0 0 -5 0 0 0 1 stud4.dat 1 16 -20 4 0 1 0 0 0 -5 0 0 0 1 stud4.dat 1 16 0 24 0 36 0 0 0 -20 0 0 0 16 box5.dat 4 (...) (25 years ago, 27-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: L3PLiTE?
 
Tore Eriksson suggested... (...) IMHO this should not be limited to POV. If the simple parts were made in LDraw syntax, you could speed up Datsville in L3Lab (and others viewer) too! See also (URL) about finding those parts suitable for replacment, (...) (25 years ago, 27-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  L3PLiTE?
 
How about making a library of very simplified standard pieces and replace only those standard bricks, plates, and tiles that are not clear and have no studs or bottom visible? I know there are some difficulties yet to be overcome, but I think this (...) (25 years ago, 26-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)  
 
  Re: LDRAW models and pictures
 
(...) Sounds similar to the box I made for set 6888[1]. I created three sides, and added a fourth side that wasn't visible so the shadows would look right. (...) Could you post a code sample? (only to cad.ray, please) --Bram 1) (URL) Lambrecht / o o (...) (25 years ago, 26-Mar-00, to lugnet.cad, lugnet.cad.ray)
 
  Re: "Glowing" Lights in POV-RAY (2nd attempt)
 
(...) Thank you, thank you, thank you!!! How I have looked for that. (...) Once again, thank you! /Tore (25 years ago, 24-Mar-00, to lugnet.cad.ray)
 
  Re: "Glowing" Lights in POV-RAY (2nd attempt)
 
(...) Hello, 1. To make a light stronger you can use a multiplier. For example: color rgb 2*<1,1,1> (double the light of the light source) or color rgb 0.5*<1,1,1> (half the light of the light source) or any other multiplier you like. 2. You can use (...) (25 years ago, 24-Mar-00, to lugnet.cad.ray)
 
  Re: "Glowing" Lights in POV-RAY (2nd attempt)
 
(...) This web server is currently having problems. I have reported it to the provider and they are working on it. If you have problems, please check again later. -Chuck (25 years ago, 23-Mar-00, to lugnet.cad.ray)
 
  Re: "Glowing" Lights in POV-RAY (2nd attempt)
 
Two things, First, I noticed that your ambient value for the glow color was 2.0. This promots to a color vector of <2.0,2.0,2.0> The largest legal color vector is <1.0,1.0,1.0>. I suggest you drop the ambient value to 1.0. Second, I noticed that you (...) (25 years ago, 23-Mar-00, to lugnet.cad.ray)
 
  Re: "Glowing" Lights in POV-RAY (2nd attempt)
 
(...) A couple of things to try?--(dunno if these will work)-- - Put a point light source inside the 1x1 cylinder brick atop the staff and crank its luminosity up to (10,10,10). Then tweak that gradually downward since it'll probably be too bright. (...) (25 years ago, 23-Mar-00, to lugnet.cad.ray)
 
  "Glowing" Lights in POV-RAY (2nd attempt)
 
Howdy, y'all! A while back, I asked y'all for some help in making a "glow" in a rendered image ("(URL) took your suggestions and implemented them as best I could, and I've posted the results here: "(URL) still not quite satisfied with the results. (...) (25 years ago, 23-Mar-00, to lugnet.cad.ray)
 
  L3P and Lego Colors
 
After converting a couple of models with L3P and rendering them with Pov-Ray, i noticed that Color0 (black) actually produces a dark grey color under most lighting conditions. By changing the Color0 definition in Pov-Ray from rgb (...) (25 years ago, 18-Mar-00, to lugnet.cad.ray)
 
  Robot Building Instructions from the O'Reilly book
 
Hi, I finished computer-rendering all the building instructions from _The Unofficial Guide to LEGO MINDSTORMS Robots_. They're online here: (URL) and Hank have both been updated, so the entire set is RIS 1.0 and RIS 1.5 compliant. I used MLCAD, l3p, (...) (25 years ago, 16-Mar-00, to lugnet.robotics, lugnet.cad, lugnet.cad.ray)
 
  Re: Website
 
(...) No problem :) I'm sure a lot of people will/have benefitted from your work. (...) Right now, I'm working as a Web designer... Sort of ID. I graduate in December, though. In the past ocuple of years, I've worked for an Architecture firm here in (...) (25 years ago, 16-Mar-00, to lugnet.cad.ray)
 
  Re: Website
 
(...) Augh, I knew you were in ID, I should have known you would know all about this stuff. Maybe someone else will benefit from the knowledge. (...) Yeah, multiple models are a pain--which is why for the older models on my site, there are only one (...) (25 years ago, 16-Mar-00, to lugnet.cad.ray)
 
  Re: Website
 
(...) Thanks. Wish I had the time...maybe if I do that senior project I'll need project ideas :) (...) Hey, it's the best way to learn :) (...) Aw, you're gonna make me blush ;) I hope I can find enough stuff to work on for 30 hours a week for 3 (...) (25 years ago, 16-Mar-00, to lugnet.cad.ray)
 
  Re: Website
 
(...) Thanks :) A little bit of constructive criticism on (...) Thanks, Bram. Although, I already new about this stuff. I work with Alias Studio on a daily basis, so I am very into rendering. The reason I went with straight defaults is that I was (...) (25 years ago, 16-Mar-00, to lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR