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 CAD / Ray-Tracing / *167 (-5)
  Re: "Glowing" Lights in POV-RAY (2nd attempt)
 
(...) This web server is currently having problems. I have reported it to the provider and they are working on it. If you have problems, please check again later. -Chuck (25 years ago, 23-Mar-00, to lugnet.cad.ray)
 
  Re: "Glowing" Lights in POV-RAY (2nd attempt)
 
Two things, First, I noticed that your ambient value for the glow color was 2.0. This promots to a color vector of <2.0,2.0,2.0> The largest legal color vector is <1.0,1.0,1.0>. I suggest you drop the ambient value to 1.0. Second, I noticed that you (...) (25 years ago, 23-Mar-00, to lugnet.cad.ray)
 
  Re: "Glowing" Lights in POV-RAY (2nd attempt)
 
(...) A couple of things to try?--(dunno if these will work)-- - Put a point light source inside the 1x1 cylinder brick atop the staff and crank its luminosity up to (10,10,10). Then tweak that gradually downward since it'll probably be too bright. (...) (25 years ago, 23-Mar-00, to lugnet.cad.ray)
 
  "Glowing" Lights in POV-RAY (2nd attempt)
 
Howdy, y'all! A while back, I asked y'all for some help in making a "glow" in a rendered image ("(URL) took your suggestions and implemented them as best I could, and I've posted the results here: "(URL) still not quite satisfied with the results. (...) (25 years ago, 23-Mar-00, to lugnet.cad.ray)
 
  L3P and Lego Colors
 
After converting a couple of models with L3P and rendering them with Pov-Ray, i noticed that Color0 (black) actually produces a dark grey color under most lighting conditions. By changing the Color0 definition in Pov-Ray from rgb (...) (25 years ago, 18-Mar-00, to lugnet.cad.ray)


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