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 CAD / Ray-Tracing / *1317 (-5)
  Aspect ratio (via L3P)
 
Is there a way to set the aspect ratio of a scene trough the ini file? I am working on the export of my LD4DModeler program and noticed the image is going to be compressed when the specified width/height is not 4:3. It would be cool if L3P had a (...) (22 years ago, 22-Jun-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
Lars C. Hassing wrote... (...) location L3Location sky -y right -4/3*x look_at L3LookAt translate -L3Location #declare vx=vaxis_rotate(x,L3...ollAngle); #declare vy=vaxis_rotate(y,L3...ollAngle); #declare vz=vaxis_rotate(z,L3...ollAngle); matrix (...) (22 years ago, 18-Jun-02, to lugnet.cad.ray)
 
  creating textured floor, how to?
 
i am creating a scene, and i am wondering how to make the floor wood? (22 years ago, 18-Jun-02, to lugnet.cad.ray)
 
  Re: How can I hide an object in a frame?
 
Yes, it will work as Roland has suggested using a bunch of #if statements. I have used this technique to make a parade of Classic Space vehicles (I'll upload the movie soon) passing by the camera. I wanted to save memory and parse time by only (...) (22 years ago, 17-Jun-02, to lugnet.cad.ray)
 
  Re: How can I hide an object in a frame?
 
Funny, I was thinking about this myself yesterday while testing some stuff. I think you've got to play around with major #IF structures based upon the clock variable. Roland. (...) (22 years ago, 17-Jun-02, to lugnet.cad.ray)


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