| | Re: LDGLite orientation matrix (l3p enhancement requests?)
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Don Heyse wrote... (...) See examples in (URL) POV's orthographic keyword in the camera definition would require another way of calculating the optimum camera position. I think one of the great features about L3P is that you always get a good view (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: Train Engine Construction Animation
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(...) Thanks!!! (...) Dunno, I'm not that old ;-) Jeroen (23 years ago, 17-Jan-02, to lugnet.trains, lugnet.cad.ray)
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| | Re: Train Engine Construction Animation
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Eduardo, The basic steps are listed below. Which part would you like more information about? Bob (...) (23 years ago, 16-Jan-02, to lugnet.trains, lugnet.cad.ray)
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| | Re: Train Engine Construction Animation
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Thanks, I did not know that. I usually don't use steps, but I will give that a try. (...) [snip] (23 years ago, 16-Jan-02, to lugnet.trains, lugnet.cad.ray)
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| | Re: Train Engine Construction Animation
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(...) Jeroen, I made a .MOV - 2.3 megs. I had a lot of trouble getting it that small - I have not worked with Quicktime files much - the first try came out at 75 megs!. The 2.3 meg file is posted at (URL) miss the old days of animation - Autodesk (...) (23 years ago, 16-Jan-02, to lugnet.trains, lugnet.cad.ray)
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