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| | Re: New space animation
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| Thanks Mladen! I'd love too a battle scene incuding massive missile swarms and rail guns. If only I had more time. Once I finish version 2 of my transforming mecha I'm going to animate a sequence with it transforming. After I finish that, I'll work (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
| | | | Re: New space animation
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| (...) Great! I love that spin the first craft does... NEAT. ;-) (...) Yeah, I'd like to see the new & improved version once you solve the lighting and add more stuff. Oh yeah, any chance of some battle scenes? A few missile swarms? Rail gun slugs (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
| | | | New space animation
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| Its about 6megs and features a couple of microfig space ships heading towards a planet. You can also see a small drone vehicle passing in front of the planet after the camera turns. There are some problems with the lighting on the two ships. I'd (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
| | | | Re: (Strange) error in POV-ray
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| Lars C. Hassing wrote... (...) Well, Jeroen, from the M4564a.pov you sent me today, I have found a bug in LGEO part lg_3195.inc line 13. It currently reads: #declare LENGTH = but it should have read: #declare LENGTH = 5 Just add the '5' in your own (...) (23 years ago, 2-Jan-02, to lugnet.cad.ray)
| | | | Re: (Strange) error in POV-ray
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| Jeroen de Haan wrote... (...) Seems like POV thinks M4564a___dot_dat has already been defined as float...?!? Please post the M4564a_.dat or e-mail it to me, and I'll look into it. /Lars (23 years ago, 27-Dec-01, to lugnet.cad.ray)
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