Subject:
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MLCad rotaton point?
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Newsgroups:
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lugnet.cad.mlcad
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Date:
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Sat, 3 Sep 2011 03:49:00 GMT
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Viewed:
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21934 times
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Just getting my feet wet on MLCad @ long last, and one thing that's giving me
trouble is the rotation of parts. I got to be quite good at manipulating parts
in LEdit, but I can't seem to rotate them at all in MLCad. At least, not in any
way that yields a result resembling what I had in mind.
Is there a handy tutorial available? I know that I could simply search for it,
but I hope that a question to the forum might tap into the assembled expertise
of the users.
Thanks for any insight you can provide.
Dave!
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Message has 2 Replies: | | Re: MLCad rotaton point?
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| (...) Okay, in MLCad (and possibly other LDraw GUIs), an individual part will rotate around its origin point. On any standard brick/plate/tile, this origin point is typically found in the exact center of the top surface, excluding any studs. So if (...) (13 years ago, 2-Oct-11, to lugnet.cad.mlcad)
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