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Subject: 
MLCad rotaton point?
Newsgroups: 
lugnet.cad.mlcad
Date: 
Sat, 3 Sep 2011 03:49:00 GMT
Viewed: 
21934 times
  
Just getting my feet wet on MLCad @ long last, and one thing that's giving me
trouble is the rotation of parts.  I got to be quite good at manipulating parts
in LEdit, but I can't seem to rotate them at all in MLCad.  At least, not in any
way that yields a result resembling what I had in mind.

Is there a handy tutorial available?  I know that I could simply search for it,
but I hope that a question to the forum might tap into the assembled expertise
of the users.

Thanks for any insight you can provide.

Dave!



Message has 2 Replies:
  Re: MLCad rotaton point?
 
(...) (URL) (13 years ago, 3-Sep-11, to lugnet.cad.mlcad)
  Re: MLCad rotaton point?
 
(...) Okay, in MLCad (and possibly other LDraw GUIs), an individual part will rotate around its origin point. On any standard brick/plate/tile, this origin point is typically found in the exact center of the top surface, excluding any studs. So if (...) (13 years ago, 2-Oct-11, to lugnet.cad.mlcad)

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