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 CAD / MLCad / 2333 (-5)
  Re: *** MLCad V3.30 ***
 
(...) LDView's blending code was originally written to handle LDLite's 0 COLOR syntax, since that is what was originally used in LDConfig.ldr. LDLite's syntax allows for the dithering of two arbitrary colors, either or both of which can themselves (...) (15 years ago, 11-Feb-10, to lugnet.cad.mlcad)
 
  Re: Warning: Printing Bug in MLCad!
 
(...) Exactly! But there is a work-arround patch available - which has to be introduced into the source code :-< Michael (15 years ago, 11-Feb-10, to lugnet.cad.mlcad)
 
  Re: *** MLCad V3.30 ***
 
(...) I've been surprised by some of this discussion of dithered colors, because when Foundry was created (not by me), it was done as a "clean room" project, based entirely off of specs, so it's the closest thing out there to a reference parser, and (...) (15 years ago, 11-Feb-10, to lugnet.cad.mlcad)
 
  Re: Warning: Printing Bug in MLCad!
 
(...) It sounds like you already discovered the root cause of this, but just in case you haven't, MFC's CDC::TabbedTextOut() always crashes in Print Preview mode in Visual Studio 2005 Service Pack 1. --Travis (15 years ago, 10-Feb-10, to lugnet.cad.mlcad)
 
  Re: *** MLCad V3.30 ***
 
(...) How about just "use the 'dithered' range but apply LDConfig on top of them, overriding any colour that gets in the way"? -Santeri (15 years ago, 10-Feb-10, to lugnet.cad.mlcad)


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