Subject:
|
How can I fix this bugged fractal landscape MLCAD generated?
|
Newsgroups:
|
lugnet.cad.mlcad
|
Date:
|
Thu, 20 Dec 2007 12:01:35 GMT
|
Viewed:
|
11044 times
|
| |
| |
I generated a scene of a small amount of fractal landscape in MLCAD,
however, there is a problem with some illegally generated bricks which have
been placed to intersect other bricks, of course that's impossible to do
with real LEGO.
Is there a quick and easy way of finding the illegal bricks in a 32x32x5
model? While some of it is empty space, most of it I would have to tear
apart brick by brick, unless there's some program out there that can show up
illegal bricks. Even in a half full 32x32x5 model that's a fair bit of
parts to pull apart.
I want to import the file into LEGO Digital Designer, however, if the .ldr
file is going to have illegal bricks intersecting other bricks they're going
to get removed, and I don't know of an easy way to find them so I can
correct them if needed, or remove them, in MLCAD or with some other program,
before saving them to the file.
I've sent the bug report in, if the author has time to fix it, of course
being Christmas he would probably be on holidays or busy with festive
activities right now, and I'd like to see if I can solve this problem
temporarily in the meantime.
Cheers ...
Geoffrey Hyde
|
|
1 Message in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|