| | Re: rotation matrix Damien Guichard
| | | (...) This is linear algebra. The coord vectors are multiplied by the 3x3 matrix. a b c d e f g h i actually stands for a b c d e f g h i Some effects can be achieved using matrices: 1 0 0 0 1 0 this is the identity matrix (no effect) 0 0 1 a 0 0 0 (...) (23 years ago, 15-Dec-01, to lugnet.cad.mlcad)
| | | | | | | | Re: rotation matrix Jason Hill
| | | | | Thanks QBF (23 years ago, 16-Dec-01, to lugnet.cad.mlcad)
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