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| | Re: tubing
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| (...) Try looking for lines with the following: 0 [Official|Unofficial] ... [Part|Element|Primit...art|Model] I admit, the "Official/Unofficial" flag is kludgy, but I was working with what I had... Another MPD suggestion: 0 FILEEND. This would allow (...) (24 years ago, 3-Oct-00, to lugnet.cad.dev, lugnet.cad.mlcad)
| | | | Re: tubing
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| Larry Pieniazek wrote... (...) My "fake" seams seem to be the problem ;-) As you can see on (URL) scale parts a little bit to make a seam between parts. ("parts" are here DAT files found in the PARTS directory [1]) Normally this works fine, because (...) (24 years ago, 3-Oct-00, to lugnet.cad.dev, lugnet.cad.mlcad)
| | | | Re: tubing [DAT]
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| In lugnet.cad.dev, Larry Pieniazek writes: Ok, for anyone that wants to give this a whirl... I've attached a sample MPD. It has tubing the length I expect... 14 plates high. It renders fine in MLCad and in L3Lab (using the versions I posted (...) (24 years ago, 30-Sep-00, to lugnet.cad.dev, lugnet.cad.mlcad)
| | | | Re: part skins (was Re: some thoughts on ldraw parts)
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| (...) Two small problems... 1. you have to create the graphic. For a complex torso this is hard. 2D helps but there still are a lot of triangles. Hence my suggestion for an authoring tool to help with this task. (if MLCad could allow display a (...) (24 years ago, 30-Sep-00, to lugnet.cad, lugnet.cad.mlcad)
| | | | Re: part skins (was Re: some thoughts on ldraw parts)
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| I'm surprised that this hasn't been mentioned yet, but 'skins' wouldn't be very hard to implement at all...in fact it HAS been done (although not in this context *). Simply make a two-dimensional part for each graphic and create a Graphic or Decal (...) (24 years ago, 29-Sep-00, to lugnet.cad, lugnet.cad.mlcad)
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