 | | Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
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(...) Sorry, Computing course at college showing through. (We were told try and specify EVERYTHING. Unfotunatly there is no concrete defintion of what EVREYTHING is.) (...) Agreed, but with the following questions? (Assuming simple rectangular (...) (26 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
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 | | Re: Doing Patterns and Bitmaps in MLCad
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"Steve Bliss" <steve.bliss@home.com> wrote in message news:oekarsonpfetb7s...4ax.com... (...) I tend to agree about putting it all in 2 separate commands. However, I don't think a position vector and orientation matrix are appropriate. A texture is (...) (26 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
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 | | Re: Doing Patterns and Bitmaps in MLCad
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(...) [snip] Urg. Why so wordy? Just do: 0 TEXTURE <position vector> <orientation matrix> <filename.type> [START <standard ldraw commands go here> 0 TEXTURE END] The <position vector> and <orientation matrix> parameters are identical to the (...) (26 years ago, 5-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
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 | | Re: Doing Patterns and Bitmaps in MLCad
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(...) No, that would be bad. If we're going to break compatibility with all existing programs, let's go a bit farther than just drawing bitmaps. Steve (26 years ago, 5-Sep-00, to lugnet.cad.mlcad)
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 | | Re: Error Messages
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"Michael Lachmann" <m.lachmann@xpoint.at> wrote in message news:G0EBD1.Lwu@lugnet.com... (...) Thanks a ton!! :) -- Tim Courtney - tim@zacktron.com (URL) - Centralized LDraw Resources (URL) - Zacktron Alliance ICQ: 23951114 AIM: TimCourtne (26 years ago, 5-Sep-00, to lugnet.cad.mlcad)
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