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Subject: 
Re: Individual LDD parts?
Newsgroups: 
lugnet.cad.ldd
Date: 
Tue, 1 Jul 2008 17:18:03 GMT
Viewed: 
33560 times
  
> Not sure what you mean by vertex info. Do you mean the transformation matrix
> applied to each part or the details of the parts themselves? If the latter you
> can't get at them but the former is all stored in the zipped XML file in the LXF
> file (just unzip it with any program). They're stored as a vector normal and
> angle IIRC so you'll need
> http://en.wikipedia.org/wiki/Rotation_matrix#Exponential_map that.

I was afraid of that - sounds like I want the latter, the one I can't get at.  I
want the geometry that makes up each piece, so I can see about writing a script
to import them directly into Blender, since they seem to be constructed
differently from Ldraw parts.

So is the problem then that we can't decompile the lif files?

Thanks for the help Tim!  :)

-Stefan-



Message has 1 Reply:
  Re: Individual LDD parts?
 
(...) You might want to read the following message (and its reply): (URL) (18 years ago, 1-Jul-08, to lugnet.cad.ldd)

Message is in Reply To:
  Re: Individual LDD parts?
 
(...) Not sure what you mean by vertex info. Do you mean the transformation matrix applied to each part or the details of the parts themselves? If the latter you can't get at them but the former is all stored in the zipped XML file in the LXF file (...) (18 years ago, 1-Jul-08, to lugnet.cad.ldd)

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