Subject:
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Re: Voting now open for July's MOTM and SOTM contests
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Newsgroups:
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lugnet.cad.dev.org.ldraw
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Date:
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Fri, 9 Jul 2004 20:04:03 GMT
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Viewed:
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894 times
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In lugnet.cad.dev.org.ldraw, Don Heyse wrote:
> In lugnet.cad.dev.org.ldraw, Orion Pobursky wrote:
> > In lugnet.cad.dev.org.ldraw, Gregory J. Overkamp wrote:
> > > Great to see it up again. Just one question: which program was used for
> > > this month's model renderings?
> >
> > I used LDGLite. I was planning on using LDView but I had to some problem
> > getting the renderings exactly the way I wanted.
>
> Heh, I noticed some artifacts in the ldglite renderings as well. On the
> lawnmower, I can clearly see the fat rounded line end points didn't get
> drawn. Some opengl implementations don't support it, most notably the
> MESA offscreen driver. What platform did you run ldglite on?
I'm running a current CVS build of LDGLite on Windows XP. I did the rendering
on my laptop which is a Dell Inspriron 600m with an ATI Radeon Mobility 9000.
My graphics driver is slightly out of date since the newest one causes funky
things to happen when I close the lid of my machine while it's still running.
> I also noticed some aliasing artifacts on the mosaic pictures. I'm
> curious about which stage of the rendering they entered the picture. How
> big was the original rendering, and how was it downsized?
I typically use this commandline for rendering:
"C:\Lego\LDRAW Viewers\LDGLite\ldglite" x.dat -fh -v6400,4800 -s3 -z-4000 -Z6000
-i1 -q -cg25,45,0 -mFx.png
In the case of the mosaic, scaling x3 was to much so I stepped it down to x2 and
the viewing window was too small so I enlarged it. The resultant commandline
was:
"C:\Lego\LDRAW Viewers\LDGLite\ldglite" x.dat -fh -v10240,7680 -s2 -z-8000
-Z8000 -i1 -q -cg125,45,0 -mFx.png
I then downsized the image to 800x600 using ImageMagick's mogrify program.
-Orion
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