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 CAD / Development / Organizations / LDraw / 1935 (-5)
  Re: Parts as volumes (instead of surfaces)
 
(...) Well, I can have a twisted mind sometimes. I know these moments when the best idea today, will just be plain stupid tomorrow. Thanks to Eric Olson for more precision: he used bounding boxes, not collisions. Also I still think, whereas higher (...) (22 years ago, 10-Apr-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Parts as volumes (instead of surfaces)
 
(...) That was only bounding boxes (minus the studs). The piece in question was matched against all other pieces, any pieces in a line above or below were put into a list. In case one of them intersected the piece in question, a new place would be (...) (22 years ago, 10-Apr-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Parts as volumes (instead of surfaces)
 
(...) So stud4 would be decomposed into 16 trapezoidal prisms? That sounds like a fair amount of mark up. (...) Nod, true. But I'd rather decompose a 1x1 brick into 6 volumes (4 walls, 1 top and the stud) than 46 (one volume for each surface (...) (22 years ago, 10-Apr-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Parts as volumes (instead of surfaces)
 
(...) I like the idea of CSG. Unfortunately I can not invest time in Rayshade and alternate ray-tracers. I know they can have attractive features but I am more a POV user. I must impose some limit to my (already too high) diversification. Of course, (...) (22 years ago, 9-Apr-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Parts as volumes (instead of surfaces)
 
(...) Stud4 primitive could be convex-decomposed just as Ring4 primitive is today. More generally, just as any LDraw surface is convex-decomposed with just triangles and quads (3,4 points respectively), I guess any LDraw volume can be (...) (22 years ago, 9-Apr-02, to lugnet.cad.dev.org.ldraw)


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