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Subject: 
Re: Bricksmith 2.0: Mousing Around
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Sat, 16 Aug 2008 15:24:41 GMT
Reply-To: 
cjmasi@*nogarbageplease*%antispam%verizon.net
Viewed: 
18663 times
  
Allen Smith wrote:
> <<http://bricksmith.sourceforge.net/images/icon32.jpg>>¬
> ¬
> {<http://bricksmith.sourceforge.net/ Bricksmith 2.0> adds the following
> features:}
> 
> * Use the mouse to drag parts within the model, and into the model from the Part
>   Browser
> * Global color list is read from ldconfig.ldr
> * Anti-aliased drawing (much prettier)
> * Lines are drawn with a complimentary color to the main part
> * Part search improved
> * Hotkeys for viewing angles
> * Simplified some keyboard shortcuts
> * Colors can be searched by number, and entered entirely by keyboard
> * Dimensions panel also shows LDraw units
> * Added help pages for secret key shortcuts and unofficial parts
> 
> {It also fixes the following bugs:}
> 
> * Eliminated drawing problems resulting in unilluminated polygons (ex.
>   flowers.dat)
> * Fixed split-view state restoration under Leopard
> 
> ¬
> Just shy of its three-year birthday, I proudly present Bricksmith's most
> significant update yet. Mouse-dragging makes model-building with Bricksmith a
> whole new experience. Being able to just drag in a part from the Part Browser
> really lets you focus on building. Mouse dragging works whether a view is in 3-D
> mode or not, continuing the Bricksmith philosophy that no view is a third-class
> citizen.
> 
> The introduction of mouse-dragging played havoc with the former use of modifier
> keys. Because regular click-and-drag now moves parts, spinning the model now
> requires holding down the Command key. Until very shortly before this release, I
> had intended to make Command a second multiple-selection key as stipulated by
> Apple's Human Interface Guidelines. However, I decided that modifier keys were
> too precious a commodity to use two of them for the same purpose, and that few
> people would figure out how to spin the model if it required holding down two
> modifiers at once. If you disagree, please write me. In the meantime, there is
> now a modifier key cheat-sheet in the Help menu.
> 
> This release also includes partial ldconfig.ldr color support. The global color
> list is read from LDraw/ldconfig.ldr, but locally-scoped |!COLOUR| statements
> within other files are not supported. The edge color specified in |!COLOUR|
> directives is also ignored; Bricksmith currently auto-computes a compliment
> color instead.
> 
> Over the last few years, mouse-dragging had become the White Whale of my labors.
> It is intensely satisfying to have finally stopped putting it off and actually
> written it. The last year has also been filled with happy but major changes in
> my life, including getting married, moving into our new house, and finishing the
> remodeling thereof. Hobby programming time has been scarce, but I have snatched
> it when I could. I hope you enjoy the result.
> 
> Bricksmith now requires Mac OS X 10.4 or later, and may be download it at
> <http://bricksmith.sourceforge.net/>. It is both Intel and PowerPC native.
> 
> Sincerely,¬
> Allen Smith

Allen,

   Thanks for developing a second release.

Chris

--
http://mysite.verizon.net/cjmasi/lego/

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Message is in Reply To:
  Bricksmith 2.0: Mousing Around
 
(2 URLs) Bricksmith 2.0> adds the following features: Use the mouse to drag parts within the model, and into the model from the Part Browser Global color list is read from ldconfig.ldr Anti-aliased drawing (much prettier) Lines are drawn with a (...) (18 years ago, 27-Jul-08, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX) ! 

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