| | Re: Mac Brick CAD and the Imerial Star Destroyer Travis Cobbs
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| | (...) Just as a note, I found that Vertex Buffer Objects (VBOs) would crash my ATI card in Windows when used inside a display list. As far as I can tell, this isn't supposed to happen. Regular vertex arrays work fine inside a display list. General (...) (21 years ago, 21-May-04, to lugnet.cad.dev.mac)
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| | | | Re: Mac Brick CAD and the Imerial Star Destroyer Don Heyse
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| | | | (...) Yeah, watch out for that software rendering on the Mac. It sneeks up on you. I know it can switch you over while your program is running, but I don't know what causes it to happen other than resizing a window. You might want to query it about (...) (21 years ago, 21-May-04, to lugnet.cad.dev.mac)
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| | | | | | Re: Mac Brick CAD and the Imerial Star Destroyer Travis Cobbs
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| | | | (...) Actually, the same thing can happen in Windows if you resize a window too big (say 1600x1200) on an older video card. However, I'm not sure you can tell that it has switched to software mode on Windows, because as far as I know it is still (...) (21 years ago, 21-May-04, to lugnet.cad.dev.mac)
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| | | | | | Re: Mac Brick CAD and the Imerial Star Destroyer Christopher Masi
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| | | | (...) I think this is what Don is refering to. Using Don's ldgliteargs to 800x537 on my aging 8 MB VRAM machine so ldglite would launch using the ATi renderer. GL_VENDOR ='ATI Technologies Inc.' GL_RENDERER ='ATi Rage 128 Pro OpenGL Engine' (...) (21 years ago, 25-May-04, to lugnet.cad.dev.mac)
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