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 CAD / Development / Macintosh / 615
    Re: Mac Brick CAD and the Imerial Star Destroyer —Andrew Allan
   (...) Travis, Generally I have to agree with you: According to the Apple literature non-OpenGL aware graphics cars (such as the Rage128) gain significant benefit from vertex arrays but with OpenGL aware graphic cards (such as the 9000Pro ) this (...) (21 years ago, 17-May-04, to lugnet.cad.dev.mac)
   
        Re: Mac Brick CAD and the Imerial Star Destroyer —Don Heyse
   (...) Maybe you're running into one of those weird oddities of the Apple opengl drivers. For example rendering to the GL_FRONT buffer really renders to a hidden back buffer. There are times where this setup causes you to use triple buffering, which (...) (21 years ago, 17-May-04, to lugnet.cad.dev.mac)
 

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