| | Re: Mac Brick CAD and the Imerial Star Destroyer
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| (...) Travis, Generally I have to agree with you: According to the Apple literature non-OpenGL aware graphics cars (such as the Rage128) gain significant benefit from vertex arrays but with OpenGL aware graphic cards (such as the 9000Pro ) this (...) (21 years ago, 17-May-04, to lugnet.cad.dev.mac)
| | | | Re: Mac Brick CAD and the Imerial Star Destroyer
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| (...) Maybe you're running into one of those weird oddities of the Apple opengl drivers. For example rendering to the GL_FRONT buffer really renders to a hidden back buffer. There are times where this setup causes you to use triple buffering, which (...) (21 years ago, 17-May-04, to lugnet.cad.dev.mac)
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