 | | Re: LDView 3.1 on Mac OS X!
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(...) Hi, Travis. I've (URL) LDView 3.2> with Qt 4.2.2 using your updated code. I thought I'd share my leads on the remaining kinks before proceeding. First, how I got it to compile: I expanded libtool to /usr/bin/libtool at line 13 of Makefile.inc (...) (19 years ago, 21-Feb-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith tips and techniques
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(...) Wow, you need an upgrade almost as bad as I do. I'm still using a PC with Windows 95 on it. Here's another set of axis that've been around for a while now. They're not as big, but they're labeled so you don't have to remember which color is (...) (19 years ago, 21-Feb-07, to lugnet.cad.dev.mac, lugnet.cad)
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 | | Re: Bricksmith tips and techniques
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Jim DeVona wrote: [...] Bricksmith doesn't display coordinate axes. However, (...) [...]> (...) Hey, That's cool. I still am using the same old computer, so LDGLite is the LDRAWing tool of choice for me, but never the less, that is a cool trick. (...) (19 years ago, 21-Feb-07, to lugnet.cad.dev.mac, lugnet.cad)
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 | | Re: LDView 3.1 on Mac OS X!
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(...) I took a look at the QChar docs in both QT 3 and QT 4, and updated the failing line of code to call the unicode() function on the QChar object. This builds fine in QT 3, and should also build fine in QT 4. I haven't had a chance yet to see if (...) (19 years ago, 20-Feb-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: LDView 3.1 on Mac OS X!
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(...) On my MacBook, wchart is a 4-byte type. I'm not sure about the QChar definition. I've found a class definition in /src/corelib/tools/q...ar.h/.cpp, but my C++ is weak so on first glance I'm not sure how to interpret its type compatibility. (...) (19 years ago, 20-Feb-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: LDView 3.1 on Mac OS X!
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(...) I have to wonder what QChar is defined as in QT4. In QT3, it's just an integer type, as far as I can tell. The wchar_t type is just an integer type (4-byte integer in Linux, 2-byte integer in Windows, not sure about OSX). I suspect this error (...) (19 years ago, 20-Feb-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: LDView 3.1 on Mac OS X!
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(...) It turns out I was wrong about the above. The back-ported QT 3.3 that Peter tracked down was the Windows version. The QT 3.3.7 that I'm using for Mac OSX is the official free version from Trolltech. (Peter compiled the QT version of LDView (...) (19 years ago, 19-Feb-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: LDView 3.1 on Mac OS X!
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(...) Wow! That's great news. Indeed, I wasn't aware that an up-to-date Mac version was in the works. (...) Making it universal with no dependencies is great - that will make it easily accessible to a lot more people than if prerequisites like Boost (...) (19 years ago, 19-Feb-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: LDView 3.1 on Mac OS X!
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It looks similar to Jim's (with a different model), but here's a screenshot: (URL) It appears that we compiled with different versions of QT; Jim's border around the graphics area is different, as is the toolbar area. I didn't mention it in my (...) (19 years ago, 19-Feb-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: LDView 3.1 on Mac OS X!
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Thanks for doing that, Jim. Just as a note, the latest development code compiles and runs on Mac OS X without modification, and LDView 3.2 will have an official Mac Universal Binary version (although it might labeled as Beta). (Getting the Universal (...) (19 years ago, 19-Feb-07, to lugnet.cad.dev.mac, FTX)
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