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 | | Can anyone get LDGLite for OS X?
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| At Larry's suggestion, I'm trying to get LDGLite (for OS X, in my case). The (URL) LDGLite page> provides a link to an (URL) OS X app bundle>, but I've downloaded it twice now, and both times it fails to unpack, saying: "gunzip: (...) (21 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Announcing Bricksmith for Macintosh
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| (...) Look into the MegaPOV enhancement, I think that adds edge lines. (that's about all I know, I render using LDLite with fat edge lines configured in when I am doing instructions. I THINK maybe LDGLite supports that too? not sure) Hope that (...) (21 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Announcing Bricksmith for Macintosh
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| (...) Thanks, Anton. I tried your converter the other day, and it gave me blank files, so I gave up on it and just downloaded L3D (which worked fine). But now I'll give your converter another try too. Incidentally, though, I don't find POV-Ray (...) (21 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Announcing Bricksmith for Macintosh
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| (...) Yep! (...) Yes, (URL) Meshwork>. I also wrote a little mini-LEGO-CAD program in (URL) once. In fact, I think you'll find it among the 3D examples that come with REALbasic. (...) Alas, no, though it would really be just a recompile. But then (...) (21 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Announcing Bricksmith for Macintosh
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| (...) It's already there in the CVS archive. Check out the (URL) SourceForge project page> by clicking on the link at the bottom left of the bricksmith homepage. Then scroll down to the (URL) Browse CVS> link if you just want to take a peek. The (...) (21 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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