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 | | Re: Announcing Bricksmith for Macintosh
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| (...) Very cool. Which IDE did you use.. XCode 2.0 ? I just installed XCode 2.1 on the new iBook. Very spiffy stuff. Ray (21 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Announcing Bricksmith for Macintosh
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| (...) [snip] (...) Well, not actually required; rather, that location was recommended. Both LDGLite and Mac Brick Cad will use an LDRAW library where ever it is as long as you set the location using the Preferences panel. I think the programmers (...) (21 years ago, 25-Aug-05, to lugnet.cad.dev.mac)
| | |  | | Re: Announcing Bricksmith for Macintosh
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| (...) Well, I suppose that as long as we're stuck with lawyers in our society, we have to face realities like this. We don't have to like it, though. (...) Making LDRAW-using apps harder to use doesn't really help this, though. People who stick with (...) (21 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Announcing Bricksmith for Macintosh
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| (...) Yes, that's my setup too. This machine is actually owned by my company, which is too cheap to buy me a cinema display, but is happy to buy me two 15" displays. And there are some minor advantages to this setup (mostly, if one dies, I can live (...) (21 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Announcing Bricksmith for Macintosh
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| (...) Yes, but it is the best way. When the library isn't found, just display a window asking "1). browser for library" "2). search for library" "3). download library and install (New uses select this)" That should keep the low-attention-span Mac OS (...) (21 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
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