Subject:
|
Re: Read and draw .dat files
|
Newsgroups:
|
lugnet.cad.dev.lcd
|
Date:
|
Sat, 19 Oct 2002 22:34:24 GMT
|
Viewed:
|
3071 times
|
| |
| |
In lugnet.cad.dev.lcd, Alexandre Soong writes:
> Hello, everybody!
>
> I am making a program that simulate a robot movement made with Lego (the
> robot draw is already made in Ldraw format) on a computer screen. And I
> pretend to use parts in .dat. I tried to learn it from ldglite but it is too
> complex and I cannot find a good tutorial. The program will be made in C++
> and OpenGL. If anyone can send me any information for this, I will be very
> thankful!
>
> Thanks and best regards,
>
> Alex
Hello Alex!
Ldraw files are made of text lines.
Typically, in model files (that contain parts), lines begin with numbers
lower than 2
0: comment
1: part (position and orientation)
Typically, in part files (that contain primitives), lines begin with numbers
from 2 to 5
2: line (2 points)
3: triangle (3 points)
4: quad (4 points)
Of course most parts also contain line(s) 1 as subpart(s) because of either
complexity or standardization.
Read http://www.ldraw.org/reference/specs/fileformat for more info about
line format.
Happy programming,
Damien
|
|
Message is in Reply To:
| | Read and draw .dat files
|
| Hello, everybody! I am making a program that simulate a robot movement made with Lego (the robot draw is already made in Ldraw format) on a computer screen. And I pretend to use parts in .dat. I tried to learn it from ldglite but it is too complex (...) (22 years ago, 29-Aug-02, to lugnet.cad.dev.lcd)
|
2 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|