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 CAD / Development / 9037 (-10)
  Re: Thanks to all the parts developers
 
(...) I would like to do so as well. It sounds like a lot of work. -Mike (21 years ago, 3-Jul-03, to lugnet.cad.dev)
 
  Re: Thanks to all the parts developers
 
(...) Of course I join to part authors praising. Part authors can't be praised enough, especially as new parts quality is so much high. And of course we want Willy Tschager's space parts to be certified and released as soon as possible. Damien (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) After thinking about it for a while, I totally agree. If anyone wants to make perfect rendering with stud logos lined up correctly (how often does this occur?), I assume this person must have the knowledge to inline that part locally at (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) Correct. There's no way to know if they actually face the right direction, so I just figured that horizontal mirroring was more likely to be correct than vertical (although I could be wrong). (...) You can, but my code that decides which (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) Actually that does help a bit. It looks like you aren't concerned with whether the logo faces the same direction as on the actual part, you're just ensuring that it's readable. That makes me feel better about my solution. By the way, why do (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: Thanks to all the parts developers
 
(...) thx to you kevin for makin' pov-rendering a piece of cake. toying around with all this cryptic pov-code was never easier. w. (waiting to see his space parts certified, especially the crater plate - reviewers please!) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) I don't actually do any transformations in LDView to get the logos right. I just detect the mirroring (by tracking negative determinants and flipping the mirrored bit every time I see one) and modify my texture coordinates to un-mirror (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) Yeah, I did a search for determinant and found your note. I tried the on-the-fly fix in ldglite with the L3 structs and it seems to work, although I'm not sure I'm applying the fix correctly. Is it really as simple as multiplying some matrix (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) We definitely don't want to do this. It's unnecessary, because the sign of the determinant in the matrix specifying the sub-part tells you whether the sub-part is mirrored. The above might allow the program to do less math, but that's not an (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) Yes. That's what LDView does. --Travis Cobbs (21 years ago, 2-Jul-03, to lugnet.cad.dev)


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