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Subject: 
Re: Line Thickness and Antialiasing in LdGLite 0.7.3
Newsgroups: 
lugnet.cad, lugnet.cad.dev
Date: 
Tue, 2 Jan 2001 20:36:22 GMT
Viewed: 
238 times
  
Very cool!  I noticed two things, which could be considered problems.  One
is straight-forward, the other is not so.

The first thing is that using the -ms commandline option doesn't save any
images if there are no 0 STEP commands in the file.  I was testing with a
part file, not a model.  I assume that if a DAT contained drawing commands
after the last 0 STEP, those final drawing commands wouldn't be saved to an
image, either.

Using antialiasing with the line-width (-q and -w2), it seemed like the
rendered lines were slightly offset from the surfaces.  I haven't done
extensive testing on this issue, I'll post more when I do.

Now, is there a way to do a rendering that creates an image file, without
rendering on the screen?

Steve

In lugnet.cad, Don Heyse wrote:

> LdGLite version 0.7.3 in now available.
> 
> With all the talk about line widths and antialiasing around here
> lately I decided to add it to ldglite.  Heck, it only took about an
> hour to make the changes.  As Lars recently proclaimed, "Hooray for
> OpenGL"!
> 
> Actually I discovered a segfault introduced by my double buffered spin
> mode code in the Mesa flavor of ldglite 0.7.2 and had to roll a new
> release anyhow.  I guess the one linux user didn't notice the problem
> during the brief lifespan of that version. ;^)  I also finally got around
> to fixing a few nagging case sensitive filename problems in the L3
> parser.  Lars if you're reading this, I added a few more #ifdef OPENGL
> lines to the version of L3Input.cpp in l3glite.  Are we still trying to
> keep that file in sync?
> 
> Get it at the mirror site:
> 
> http://www.geocities.com/dheyse
> 
> Scroll down for a sample image with antialiasing and linewidth set to 2.5.
> 
> Enjoy,
> 
> Don
> 
> 
> (One of these days I'm gonna have to figure out why SCP to the main
> site at the SourceForge no longer seems to work.)



Message has 2 Replies:
  Re: Line Thickness and Antialiasing in LdGLite 0.7.3
 
(...) Yes, more details would help. For instance, which direction is the offset: Forward, Up, Down, left, right? I'll have to try it out myself some more. If I remember correctly, I think I may have gotten better results with non-whole number (...) (26 years ago, 3-Jan-01, to lugnet.cad, lugnet.cad.dev)
  Re: Line Thickness and Antialiasing in LdGLite 0.7.3
 
(...) You're right, it doesn't save a file, but it only seems to be a problem with the ldlite parser. Try copying the executable to l3glite.exe and running it, or add -l3 to the commandline to use the l3 parser for now whenever you want to use the (...) (26 years ago, 3-Jan-01, to lugnet.cad, lugnet.cad.dev)

Message is in Reply To:
  Line Thickness and Antialiasing in LdGLite 0.7.3
 
LdGLite version 0.7.3 in now available. With all the talk about line widths and antialiasing around here lately I decided to add it to ldglite. Heck, it only took about an hour to make the changes. As Lars recently proclaimed, "Hooray for OpenGL"! (...) (26 years ago, 27-Dec-00, to lugnet.cad, lugnet.cad.dev)  

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