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 CAD / Development / 532
  RE: Flattened Primitives (was Re: 1x1 and 2x2 chess sets)
 
(...) I agree. (...) It's not that simple. Together with the POV substitution string I also have other data like the BoundingBox of the primitive, which is used e.g. in the automatic camera positioning. I think it is troublesome to have this kind of (...) (25 years ago, 3-Mar-99, to lugnet.cad.dev, lugnet.cad, lugnet.build)
 
  (canceled)
 
 
  Re: Flattened Primitives (was Re: 1x1 and 2x2 chess sets)
 
(...) That is wrong? Gee, I had no idea. I've used lines like that a lot, because I've seen them used in other part files, and they seemed to be more elegant than "1 16 x y z 10 0 0 0 1 0 0 0 10 4-4disc.dat" when the primitive is flat in y-direction (...) (25 years ago, 3-Mar-99, to lugnet.cad.dev, lugnet.cad, lugnet.build)
 
  Re: Flattened Primitives (was Re: 1x1 and 2x2 chess sets)
 
(...) (I didn't claim it would be easy) Of course, the more information stored in a translation, the harder it is to customize. And load into a program to use the information. (...) (BTW, I meant 'mistake' as in a typo or a sub-optimal approach to (...) (25 years ago, 3-Mar-99, to lugnet.cad.dev)
 
  Re: Flattened Primitives (was Re: 1x1 and 2x2 chess sets)
 
(...) I doubt it's laziness, since a default insertion has a 1 in the yy column. There was talk in the primitives group about using the discs and rings for cones. Since we would have to go through and "fix" any parts which put a 1 in the yy column, (...) (25 years ago, 3-Mar-99, to lugnet.cad.dev, lugnet.cad, lugnet.build)

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