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 CAD / Development / 5112 (-5)
  Re: It's all clear now...
 
Boy, talk about timing. I'm currently in the process of adding primitive substitution to LDView, and the ?-4cyls* primitives were next on my list. However, while I could definitely tell they were different (one slope appears concave; the other (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:oekarsonpfetb7s...4ax.com... (...) I tend to agree about putting it all in 2 separate commands. However, I don't think a position vector and orientation matrix are appropriate. A texture is (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: 30223 contains co-planar polygons
 
(...) Axel Poqué has already submited an update for this particular part. I've been giving it a "second opinion" adding a fix for the ghost lines mentioned above. In my opinion this part isn't an example of overlapping faces. What happened in the (...) (24 years ago, 5-Sep-00, to lugnet.cad.dev)
 
  Re: an unusual request...
 
Yes. Just had a look through my sprue bag. Neither the 'plume' sprue nor the 'dragon' sprue have a number, though, as previously observed. On Tue, 5 Sep 2000, Steve Bliss (<n4karsgppt6mu2o2dn...j87esd@4ax .com>) wrote at 20:01:33 (...) (24 years ago, 5-Sep-00, to lugnet.cad.dev, lugnet.pirates)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) [snip] Urg. Why so wordy? Just do: 0 TEXTURE <position vector> <orientation matrix> <filename.type> [START <standard ldraw commands go here> 0 TEXTURE END] The <position vector> and <orientation matrix> parameters are identical to the (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)


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