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  Re: Checking for bowtie quads?
 
(...) Wow, I'm glad I revisited this since I think I can save some rendering time by saving the vertex normals from the bowtie checks for the OpenGl lighting phase in LdGLite. Here is the algorithm I came up with before I decided to use the L3 code (...) (25 years ago, 30-Mar-00, to lugnet.cad.dev)
 
  Re: Checking for bowtie quads?
 
It's funny but two weeks ago, I developed exactly this method, the one with the cross products, and all the findings you got, too. (...) Isn't 3D math a wonderfull thing P.S. Maybe if I would have look at someone elses code or book, my life could (...) (25 years ago, 30-Mar-00, to lugnet.cad.dev)

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