| | Re: Several replies to CLIPPING / WINDING
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| Rui Martins wrote in message ... (...) Wait a minute, you were not going to actually send winding state changes to the graphics engine? Simply keep track of the state yourself and send either vertices 1,2,3 or 3,2,1. The part author can use as many (...) (25 years ago, 19-Oct-99, to lugnet.cad.dev)
| | | | Re: Several replies to CLIPPING / WINDING
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| (...) Sure, that can be done but there's the "0 UNKNOWN" or "0 DOUBLE-SIDED" case, and you'd have to send the triangles twice if you don't want to change the state. Leonardo (25 years ago, 19-Oct-99, to lugnet.cad.dev)
| | | | Re: Several replies to CLIPPING / WINDING
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| (...) NO, I said that, to be used when optimizing the existent files, not when rendering the optimized files. (...) I never said that ! (...) I think that depends on the host processor that you have and your specific graphics board (2D/3D) ;) (...) (...) (25 years ago, 20-Oct-99, to lugnet.cad.dev)
| | | | Re: Several replies to CLIPPING / WINDING
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| (...) That can be done, but you will probably suffer a performance hit, because, most hardware, just use a bit, to keep track of the state. Just minimize the use of the 0 CCW and 0 CW meta-commands, to boost performance. When optimizing existent or (...) (25 years ago, 20-Oct-99, to lugnet.cad.dev)
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