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Subject: 
Re: [ldraw.org] L3P Question
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 15 Apr 1999 01:02:07 GMT
Viewed: 
1684 times
  
On Wed, 14 Apr 1999 14:05:07 GMT, "Lars C. Hassing" <lch@ccieurope.com> wrote:
> > Now, for the camera views.
> > 
> > First,  screw all the other methods of figuring out how to
> > place a camera. Stop trying to fathom  X,Y,Z coordinates
> > with your fingers, and put your left hand down.  :-)
> > Forget the lattitudes and longitudes, and translations and
> > vectors and all that other $%#!.
> > 
> > Once you have the .pov file made, go back into LEdit.  Place
> > a light.dat about where you want the camera to be.  Then
> > place another one where you want the camera to look_at or point.
> > 
> > Save the file.   Open it in a text editor.  The first 3
> > coordinates of the first light dat directly correspond to
> > the camera location coordinates in the pov file.
> > copy and past them from the .dat to the .pov.
> > 
> > Do the same with the second light.dat's coordinates.  Paste
> > them into the cameras Look_At  coordinates.
> > 
> > Make sure you paste into the proper places.
> > 
> > Render and thank me later.  :-)  (1)
> > Or better yet, thank Lars for using the same coordinate
> > system that makes this possible.  (2)
> 
> Oh no, no, no!
> What is this? Is it that difficult to use the latitude/longitude?
> Using the above copy-n-paste will bypass L3P's efforts to place
> the model in the center of the image with equal amount of space
> around it. You risk cutting off part of the model.

Lars, I didn't intend for this to be a "fix" of any type.  And the
latitude/longitude method is a good one to use.  If I sit there thinking about
it enough, I can do it.
And the automatic centering of the model is a fantastic feature that I love.
I just offered this method as a fairly simple way of directly finding xyz
coordinates to use in an existing pov file - using the simple expedient of
moving a point around in LEdit.

> I used the globe concept because I assumed it was easy to grasp.
> No worry about X Y Z coordinates, just imagine your model inside
> a globe. I even made an illustrative image (at least I thought so):
> http://www.netby.net/Nord/Mandelvej/Hassing/l3p_i/L3GLOBE2.jpg
> 
> Could you (or others) please try to explain what the difficult part is.
> 
> How did I fail to make the description in
> http://www.netby.net/Nord/Mandelvej/Hassing/l3p.html#l3globe
> intelligible and explanatory?
> 
> That said, I admit L3P lacks a way of specifying the look_at
> position, which currently is set to the center of the model.
> But the camera position may also be set by -cc<x>,<y>,<z> and
> light.dat may be recognized by the -l options (see also -ld).
> /Lars

No, I can follow your explanation.  And I can even envision a model in my head
and extrapolate where to change the camera coordinates to.  Your system works
fine, and I am in no way denigrating it.  Sorry if it seemed that way.  I was a
bit insensitive in my remarks.  :-(

My method, using LEdit, just allows me to be lazy.  I can move the point
(light.dat is just handy for that) around to where I think it should be, then
look at the coordinates and use those numbers.  No straining of my brain
required.  :-)

-- Terry K --



Message is in Reply To:
  RE: [ldraw.org] L3P Question
 
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