Subject:
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Re: Lego CAD for Mac?
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 13 Apr 1999 22:12:59 GMT
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Reply-To:
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JSPROAT@GEOCITIES.COMspamcake
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Viewed:
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899 times
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Ben Vaughan wrote:
> Well, I'm certainly no programmer, but since the part files (.dat) are
> really just text, isn't it possible to just move them over to MacOS? As for
> Ldraw, as far as I know, it isn't forthcoming for the Mac,
> but...<checking>...yep, the source code for LDLite is available.
Someone is already working on a Java implementation, which IMO would be much
better due to that cross-platform thingy. Check out:
http://www.lugnet.com/news/display.cgi?lugnet.cad.dev:537
Cheers,
- jsproat
--
Jeremy H. Sproat <jsproat@geocities.com>
http://www.geocities.com/SiliconValley/Horizon/5249/
"I prefer the term para-mental. It keeps me out of the loony bin."
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Message has 1 Reply: | | Re: Lego CAD for Mac?
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| How do you get JLDraw to display something? I can get it to start up in IE 4, or in the Apple Applet Runner, but what URLs should I use? What should be in the 'LDraw Root' field and what should be in the 'Part Name' field? Rob ---...--- (...) (26 years ago, 13-Apr-99, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: Lego CAD for Mac?
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| Hmm... Well, I'm certainly no programmer, but since the part files (.dat) are really just text, isn't it possible to just move them over to MacOS? As for Ldraw, as far as I know, it isn't forthcoming for the Mac, but...<checking>...yep, the source (...) (26 years ago, 13-Apr-99, to lugnet.cad.dev)
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