  |    | Re: LDForge - dev. plans and call for help
  |  
  |  (...) In order for GL_DEPTH_TEST to work, you have to clear the depth buffer at the same time you clear the rest of the screen: glClearDepth(1.0); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GLCOLORBUFFERBIT GLDEPTHBUFFERBIT); (Note: the (...)   (16 years ago, 31-Mar-10, to lugnet.cad.dev, FTX)   
   |   |   |    |    | Re: LDForge - dev. plans
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  |  (...) Ah, thank you Travis! I got depth buffering working now. :) No more problems with polygon sorting.. -Santeri    (16 years ago, 1-Apr-10, to lugnet.cad.dev, FTX)   
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