Subject:
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Re: 3ds Max Import Script
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sat, 3 May 2008 22:30:00 GMT
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Viewed:
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10311 times
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In lugnet.cad.dev, Travis Cobbs wrote:
> In lugnet.cad.dev, Steve Bliss wrote:
> > In lugnet.cad.dev, Shane Whitehead wrote:
> > > So, my question here is, how to determine what is a "brick" within terms of
> > > ldraw.
> > >
> > > At the moment I'm looking at the contents of the "parts" folder as been
> > > "brick" primitives, what I really need is some clarification of the
> > > directory structure so that I can move forward...
> >
> > You're on the right track. Pretty much every file in the parts folder is a
> > "brick".
> >
> > I thought the standard directory structure would be well-documented on
> > ldraw.org, but I couldn't find such a document.
>
> Note that in addition to the directory structure, official parts should all have
> a comment line in them that starts with one of the following prefixes:
>
> 0 !LDRAW_ORG PART
> 0 LDRAW_ORG PART
> 0 LDRAW_ORG ELEMENT
> 0 OFFICIAL LCAD UPDATE
> 0 Original LDraw Part
>
> (Note that these aren't case sensitive.)
>
> Additionally, the current official comment line for people to put into
> unofficial parts is:
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> 0 !LDRAW_ORG Unofficial_Part
>
> This one is pretty common, though:
>
> 0 Unofficial Part
>
> So if you find any of the above in the file, you have a part, or a sub-part.
>
> --Travis
Hi Travis! Thanks for the input.
I'm yet to fully exploit the meta/header data of the files, I've focused on the
winding properties only thus far. This will give me greater cause to look
deeper into them!
Cheers
Shane
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Message is in Reply To:
| | Re: 3ds Max Import Script
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| (...) Note that in addition to the directory structure, official parts should all have a comment line in them that starts with one of the following prefixes: 0 !LDRAW_ORG PART 0 LDRAW_ORG PART 0 LDRAW_ORG ELEMENT 0 OFFICIAL LCAD UPDATE 0 Original (...) (17 years ago, 3-May-08, to lugnet.cad.dev)
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