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| | 3ds Max Import Script
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| I've been working on a script to import ldraw data into 3ds max with some moderate success. I've been able to build primitive data and apply color/texture to the objects. I did find an issue between max 9 and 10 this morning which has me cursing (...) (17 years ago, 3-May-08, to lugnet.cad.dev)
| | | | Re: Using LDraw (and LeoCAD, LDGLite, LDView) on 64 bit Linux?
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| (...) I would definitely appreciate the help! I don't know which method would be best, as I said I'm not a coder, but I can follow directions well enough. Thanks, Tim (17 years ago, 3-May-08, to lugnet.cad, lugnet.cad.dev, lugnet.cad.leocad)
| | | | Re: LPub 4 Status
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| (...) Well, I pulled the window out from under the dock, and that didn't help. On an unrelated note, why will it only open models in the current directory? If I give the full path to a model in a different directory, it fails to load it. --Travis (17 years ago, 3-May-08, to lugnet.cad.dev)
| | | | Re: Using LDraw (and LeoCAD, LDGLite, LDView) on 64 bit Linux?
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| Sorry, I missed your bug report. LeoCAD used to compile on 64 bit computers but it's been a long time since I last tried and I don't have access to one anymore. From your bug report it looks like 'make config' is failing. You can either manually (...) (17 years ago, 2-May-08, to lugnet.cad, lugnet.cad.dev, lugnet.cad.leocad)
| | | | Re: Using LDraw (and LeoCAD, LDGLite, LDView) on 64 bit Linux?
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| (...) A 32-bit build of LDView should work fine as long as you have the 32-bit shared libraries installed that it needs. If you want, I can work with you to get it up and running. As it happens, I have successfully built a 32-bit version of the (...) (17 years ago, 2-May-08, to lugnet.cad, lugnet.cad.dev, lugnet.cad.leocad)
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