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 CAD / Development / 10802 (-40)
  Re: LPub 4 Status
 
(...) No idea. Whatever it is, it needs Tiger, though, since LDView is built to require Tiger. It presumably needs a G4. --Travis (16 years ago, 21-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) That's interesting. I built it on a new laptop with the version of XCode that comes with leopard. However I just added the arch targets to the old makefile (but missed one of the libraries). So I guess the default is to target leopard only. I (...) (16 years ago, 21-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi Rosco, If you have Qt properly configured, you should be able to create the .vcproj by doing this in the folder that contains lpub.pro: qmake lpub.pro Kevin (16 years ago, 21-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) Actually, I don't have a PPC Mac, just the previous OS version. I believe that if you don't get everything right for the "universal" stuff, it will give you an error at link time. I know that's what it does to me if any of the libraries aren't (...) (16 years ago, 21-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Err, I rushed it and sorta botched the build. So a few files got built with no PPC code. I rebuilt it, but didn't get a chance to borrow an older machine to test it on yet. Hey, maybe (probably) you know this. What's involved in supporting a (...) (16 years ago, 20-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi Rosco, One will magically appear sometime this weekend, after I've had a chance to confirm that it works correctly. Kevin (16 years ago, 18-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Well, I suspect that LPub is not rendering using LDView, because the images were already calculated using LDGLite. The rendering is still a long path in the procerss of preparing a page. LPub caches part images for parts lists, and assembly (...) (16 years ago, 18-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) The updated CVS doesn't appear to have a .vcproj file :( ROSCO (16 years ago, 18-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) Apparently this is working for others, but when I run it (on an original MacBook in OS 10.4), all I get is a bus error. Did you compile it as a Leopard app? --Travis (16 years ago, 18-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) in CAR.DAT - but the other models I've tried are looking good. (...) Just tried it, and that seems to work too. (I can't tell much difference, though.) (...) It's pretty cool! I'm going to be busy with other things the next few days, but I (...) (16 years ago, 18-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) ShowHighlightLines and ConditionalHighlights did the trick! Kevin (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) In a Mac-specific code section, you could set the desired file type to *.app, and then force a directory to be chosen. Then when you get the path back, append /Contents/MacOSX/LDView onto the end of the filename. (Note: I'm not 100% sure about (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) That's the default thickness. What are you seeing? Keep in mind that edges are off by default, so unless you've turned them on, you won't get any edges at all. You can use -ShowHighlightLines=1 to force them on (preferably with (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) I added -EdgeThickness=1 to the LDView args, and didn't see any behavior change. Any ideas? Kevin (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Should I use a different approach? Will things work if I look for LDView.app? Kevin (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Jim, the latest LDView I sent you should probably work. Note that you have to select the actual LDView executable inside the app wrapper when prompted for LDView by LPub. (...) -EdgeThickness=<value> will set the edge line thickness, in (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi Jim, I use the one Don Heyse told us about here: (URL) Also, check with Travis about an LPub compatible version of LView. In lpub.cpp, you can change the code to switch to LDView. Look for renderer. Comment out ldglite, and uncomment (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi Jim, I use the one Don Heyse told us about here: (URL) Also, check with Travis about an LPub compatible version of LDGLite. In lpub.cpp, you can change the code to switch to LDView. Look for renderer. Comment out ldglite, and uncomment (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) I reuploaded the images making sure I put them up in binary mode. I logged out of sourceforge, and then checked LPub4 CVS. It shows the images in the images directory with the correct version numbers. Good luck! Kevin (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) I think that explains it. (I remember a similar situation with LDView once.) Happily everything seems to be in sync now and I am pleased to report I am able to build LPub without a problem. Now I just need to experiment! Just to check, what (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Just as a note on this to avoid any panicking, sourceforge.net anonymous CVS access uses a separate copy of the CVS files, and that separate copy takes time to update. So when changes are committed by a developer, it takes some amount of time (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Looks like maybe the images haven't become available yet - there's nothing in (URL) and I see "RCC: Error: Cannot find file 'images/actual.png'" when make tries to make qrc_lpub.cpp. (I get the impression it sometimes takes a while for (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi, Sourceforge admins wiped the CVS repository clean. With guidance from Travis, I recreated the LPub4 repository, and made sure the images were transferred in binary mode. When I brought it all down to my Mac from sourceforge, and did a (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) The new lpub.pro was bad. Also the original creation of the CVS repository was done in a non-standard way. I've removed almost all the files, but have also asked the admins from sourceforge to wipe the project clean so we can start over. Email (...) (16 years ago, 15-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) OK, I decided this is as good a time as any to download VC++ express :) But when I try to open lpub.vcproj, I get: --- The following error has occurred during XML parsing: File: \\Rocklobster\rosco\...pub.vcproj Line: 6 Column: 2 Error (...) (16 years ago, 15-Apr-08, to lugnet.cad.dev)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Thanks, I've got it now. I get some compile errors with parseerror.cpp and parseerror.h - that the functions don't match their prototypes. I see that parseerror.h was last uploaded today but parseerror.cpp is 5 months old. Is there a new (...) (16 years ago, 15-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi Jim, My apologies. I've uploaded a new lpub.pro Kevin (16 years ago, 14-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Great news. I downloaded qt-mac-opensource-src-4.3.4 from (URL) and was able to set it up with: ./configure make make install I wanted to confirm that LPub would build on my Mac, but [/path/to/]qmake -macx -o Makefile lpub.pro prints the (...) (16 years ago, 14-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Sorry for responding to my own post. I forgot to mention that LPub 4 code on sourceforge works with Qt 4.3.4, the opensource edition. Kevin (16 years ago, 14-Apr-08, to lugnet.cad.dev)
 
  LPub4 Alpha source on sourceforge.net
 
Hi All, While LPub 4 is not ready for prime time, it is available for programmers out there that are interested in helping out. The source is under CVS as the project LPub4. There is an lpub.pro and Makefile for OS X, and lpub.vcproj for those using (...) (16 years ago, 14-Apr-08, to lugnet.cad.dev)  
 
  Re: LPub 4 Status
 
(...) Actually it turned out that despite the warning message my settings did work from a remote ssh login as a different user. The old AGL code, while it worked locally (that was a surprise), did not work remotely and produced the same warning (...) (17 years ago, 30-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) OK, now that's just plain weird. Glad to hear it's fixed, though. --Travis (17 years ago, 29-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) If you used my code as an example for Core GL setup, then the error was due to a bug in my code. If not, put the following in your CGLPixelFormatAttribute array, and it should work even via ssh: CGLPixelFormatAttribute attrs = (...) (17 years ago, 29-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) problem fixed. extern void qt_mac_set_native_me...bar(bool); qt_mac_set_native_me...bar(true); Kevin (17 years ago, 29-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) I'm guessing it's related, but there's presumably something you did that QT Designer doesn't do, or vice versa. Obviously QT is designed so that apps can be written completely without using QT Designer. One thing you might do is create a (...) (17 years ago, 28-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) Hmmm..... one major difference is that I didn't use the designer for any of my GUI. I wonder if that is why things are different. Kevin (17 years ago, 28-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) I figured that Development would be use by parts authors. I was offering it as an alternative to D:work_in_progress. LSynth it is. Kev (17 years ago, 28-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Perfect - many thx! Don't think there is any need for "development" but "<LDRAWDIR>LSynth" wouldn't hurt. You could then store all constraints and synthesis parts in that folder without the need to mix them with the official parts or rebuild (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) LDView has its main menu inside the .ui file for the main window. It was created and is maintained in QT Designer. Take a look at LDView.ui to see if there's anything obviously different there. --Travis (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) All I get is a single menu item in the menu bar above the desktop. It says LPub. The contents of the menu are not from LPub though. I've built LPub using QMainWindow. It has a function that returns a pointer to the menuBar(). I build all my (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)


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