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 CAD / Development / 10782 (-40)
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Just as a note on this to avoid any panicking, sourceforge.net anonymous CVS access uses a separate copy of the CVS files, and that separate copy takes time to update. So when changes are committed by a developer, it takes some amount of time (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Looks like maybe the images haven't become available yet - there's nothing in (URL) and I see "RCC: Error: Cannot find file 'images/actual.png'" when make tries to make qrc_lpub.cpp. (I get the impression it sometimes takes a while for (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi, Sourceforge admins wiped the CVS repository clean. With guidance from Travis, I recreated the LPub4 repository, and made sure the images were transferred in binary mode. When I brought it all down to my Mac from sourceforge, and did a (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) The new lpub.pro was bad. Also the original creation of the CVS repository was done in a non-standard way. I've removed almost all the files, but have also asked the admins from sourceforge to wipe the project clean so we can start over. Email (...) (16 years ago, 15-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) OK, I decided this is as good a time as any to download VC++ express :) But when I try to open lpub.vcproj, I get: --- The following error has occurred during XML parsing: File: \\Rocklobster\rosco\...pub.vcproj Line: 6 Column: 2 Error (...) (16 years ago, 15-Apr-08, to lugnet.cad.dev)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Thanks, I've got it now. I get some compile errors with parseerror.cpp and parseerror.h - that the functions don't match their prototypes. I see that parseerror.h was last uploaded today but parseerror.cpp is 5 months old. Is there a new (...) (16 years ago, 15-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi Jim, My apologies. I've uploaded a new lpub.pro Kevin (16 years ago, 14-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Great news. I downloaded qt-mac-opensource-src-4.3.4 from (URL) and was able to set it up with: ./configure make make install I wanted to confirm that LPub would build on my Mac, but [/path/to/]qmake -macx -o Makefile lpub.pro prints the (...) (16 years ago, 14-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Sorry for responding to my own post. I forgot to mention that LPub 4 code on sourceforge works with Qt 4.3.4, the opensource edition. Kevin (16 years ago, 14-Apr-08, to lugnet.cad.dev)
 
  LPub4 Alpha source on sourceforge.net
 
Hi All, While LPub 4 is not ready for prime time, it is available for programmers out there that are interested in helping out. The source is under CVS as the project LPub4. There is an lpub.pro and Makefile for OS X, and lpub.vcproj for those using (...) (16 years ago, 14-Apr-08, to lugnet.cad.dev)  
 
  Re: LPub 4 Status
 
(...) Actually it turned out that despite the warning message my settings did work from a remote ssh login as a different user. The old AGL code, while it worked locally (that was a surprise), did not work remotely and produced the same warning (...) (17 years ago, 30-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) OK, now that's just plain weird. Glad to hear it's fixed, though. --Travis (17 years ago, 29-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) If you used my code as an example for Core GL setup, then the error was due to a bug in my code. If not, put the following in your CGLPixelFormatAttribute array, and it should work even via ssh: CGLPixelFormatAttribute attrs = (...) (17 years ago, 29-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) problem fixed. extern void qt_mac_set_native_me...bar(bool); qt_mac_set_native_me...bar(true); Kevin (17 years ago, 29-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) I'm guessing it's related, but there's presumably something you did that QT Designer doesn't do, or vice versa. Obviously QT is designed so that apps can be written completely without using QT Designer. One thing you might do is create a (...) (17 years ago, 28-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) Hmmm..... one major difference is that I didn't use the designer for any of my GUI. I wonder if that is why things are different. Kevin (17 years ago, 28-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) I figured that Development would be use by parts authors. I was offering it as an alternative to D:work_in_progress. LSynth it is. Kev (17 years ago, 28-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Perfect - many thx! Don't think there is any need for "development" but "<LDRAWDIR>LSynth" wouldn't hurt. You could then store all constraints and synthesis parts in that folder without the need to mix them with the official parts or rebuild (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) LDView has its main menu inside the .ui file for the main window. It was created and is maintained in QT Designer. Take a look at LDView.ui to see if there's anything obviously different there. --Travis (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) All I get is a single menu item in the menu bar above the desktop. It says LPub. The contents of the menu are not from LPub though. I've built LPub using QMainWindow. It has a function that returns a pointer to the menuBar(). I build all my (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) I'm not too familiar with Qt or Trolltech's recommendations, so maybe someone else can help work out what you need to do. The Mac version of LDView 3.2 is a Qt app, so maybe Travis can get you started. The application bundle structure applies (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) Just out of curiosity, what IS in the menu bar when the LPub window is the current active window? --Travis (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) OK, that's very very strange. LDView's main menu "just worked" (mostly). I had to do some fixups to make it fit the Mac style, but it was perfectly usable without those. It "just works" when compiled with QT 4 also. (...) Menu" on a Mac isn't (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) I believe a MAC version mklist utility used to generate the PARTS.LST file comes bundled with the OS-X version of ldglite. Source code is available, so anyone can build it on whatever platform they like. There may be better ways to build the (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) So, popup menus work, but my main menu does not show up. I found this information on trolltech: (URL) I don't know what it means to run out of a bundle. Qmake created lpub.app Contents Info.plist MacOS PkgInfo Info.plist contains <?xml version (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) <snip> LPub does not need a total list of parts, so it doesn't have to scan all the paths. It does need the titles of parts that are used however. Since parts.lst is a precomupted list of some of them, LPub reads it and puts the contents in an (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Hi Don, It worked! Now I just have to figure out how to get my main menu and popup menus to work on the Mac from Qt! Thanks! Kevin (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Thanks guys for all the help. I grabbed BrickSmith and moved the ldraw folder that came with it to /Library. I wanted both anyhow so it seemed to be the way to go. Then I built a new (universal?) ldglite with your static libpng and some (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) One of those. (...) No. They don't distribute the full library; you would have to merge together all the updates with the original LDraw DOS package. Not fun. (...) Wherever you want it. If Bricksmith is installed, you can find out where the (...) (17 years ago, 26-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) How about I send you a universal binary of a static libpng? (If I remember correctly, it was a real pain to make.) (...) I think I got mine via BrickSmith, which is kind of sad, really, but I just checked, and LDView will happily download the (...) (17 years ago, 26-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Yeah, gotta work on that... But hey, the kids just got a macbook! And, as of yesterday, it has a sneaky ssh login just for me so I can soak up some of the idle cycles from across the living room. But...my notes on libpng for OS-X are about 5 (...) (17 years ago, 26-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Thanks Willy! I'll work on this very soon. Kevin (17 years ago, 25-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) As will LPub before it is made available to the public. Thus the comment about short sighted. Now that I have an example on what to do, I'll implement that instead. There is one class that will have to be changed, and no one else needs to know (...) (17 years ago, 25-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Sorry to everyone else for having this on a public forum, but since Kevin doesn't appear to be receiving my emails, I feel that I need to post this here. I just resent all the messages I've sent you in the past month or so. I strongly suspect (...) (17 years ago, 24-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Hi Kevin, I bet you've already found what Travis's talking about; if not the tutorial can be found here: (URL) I used <LDRAWDIR>Unofficial_Parts since MLCad was the first prog supporting unofficial parts but agreed with Travis and Allen to (...) (17 years ago, 24-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Is PARTS.LST the file that gets generated by some DOS utility in the original LDraw distribution? You can't rely on that being present. Not being able to rely on a DOS utility, Bricksmith reads the part library and generates its own XML parts (...) (17 years ago, 24-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) I understand and respect wisdom of the the LSC's decision to not define where to store unofficial parts. I was wondering if the LSC would consider defining how one defines the paths to unofficial directories? At least that would give us some (...) (17 years ago, 24-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Hi Travis, I did not get any emails from you about the code tree. Would you please try again? Thanks, Kevin (17 years ago, 24-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) You're welcome. Can you verify that you got my email messages regarding the source tree you sent me? I never got any responses to the messages I sent you, and I want to make sure they got through. --Travis (17 years ago, 24-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Hi Travis, Thanks for the help. I have a .pro from Orion. I have to update it, because the list of files has changed, but that should be straight forward. Thank you very much, Kevin (17 years ago, 24-Mar-08, to lugnet.cad.dev)


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