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| | Re: Introducing Lic - Lego Instruction Creator (pre-alpha)
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| (...) Hi Remi, Maybe you didn't know but I am working on a WYSIWYG version of LPub, where there is no manual editing of the LDraw file. So far, almost everything has GUI point and click kind of interface with support for multiple steps per page, and (...) (17 years ago, 2-Oct-07, to lugnet.cad.dev, FTX)
| | | | Re: Introducing Lic - Lego Instruction Creator (pre-alpha)
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| (...) Sure. It fails in the same place, but with a different error: glDeleteFramebuffersEXT(1, framebuffer) ctypes.ArgumentError: argument 2: <type 'exceptions.NameError'>: global name 'typeCode' is not defined Wish I knew more about Python so I (...) (17 years ago, 28-Sep-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
| | | | Re: Introducing Lic - Lego Instruction Creator (pre-alpha)
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| (...) Hi Jim, Thanks for the feedback! About the crash you see when loading a model, I think Python's OpenGL wrapper isn't quite as portable as the rest... On my machine (win32), the function glDeleteFramebuffersEXT() expects a list as its last (...) (17 years ago, 28-Sep-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
| | | | Re: Introducing Lic - Lego Instruction Creator (pre-alpha)
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| (...) Yes, it is very cool. Especially so since it (almost) works on Mac OS X - and we don't have LPub. There were indeed a lot of prerequisites (and pre-prerequisites!), but I think I've managed to build them all, and Lic launches! Hurray for (...) (17 years ago, 27-Sep-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
| | | | Introducing Lic - Lego Instruction Creator (pre-alpha)
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| Hi everyone, I've been lurking here for a few years now, and have been using LDrawfor quite some time. I finally have something worth saying! In the past few months I've found time to work on a little LDraw application that I've been wanting to (...) (17 years ago, 27-Sep-07, to lugnet.cad.dev, FTX) !!
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