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 CAD / Development / 10602 (-40)
  Re: Isecalc, a LDraw intersection line calculator
 
(...) hi philo, cute! would it be possible to pack the prog along with the samples and a .pdf of the howto in one file? w. (17 years ago, 27-May-07, to lugnet.cad.dev)
 
  Re: Isecalc, a LDraw intersection line calculator
 
(...) Hi Philo, Very cool software tool. I'm sure I'll be using this at some point. Tim (17 years ago, 26-May-07, to lugnet.cad.dev, FTX)
 
  Isecalc, a LDraw intersection line calculator
 
(2 URLs) Isecalc> utility, intended for LDraw parts authors, computes the intersection line of two sets of triangles or quads. Each set is provided to the utility as separate LDraw files. A third file containing the intersection lines is created. (...) (17 years ago, 26-May-07, to lugnet.announce, lugnet.cad.dev, FTX)  
 
  Re: Inline POV code in official parts?
 
(...) Well, maybe others don't care about visible polys when it should be smooth, but it makes all the difference in the world to me. (...) Well, yeah. But that is better than everyone inventing their own POV- Ray code to make their own parts. How (...) (17 years ago, 2-May-07, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
(...) The LDraw POV project ((URL) was created with the intention of someday becoming the de-facto, if not the actual, official LDraw compatible POV repository. I'll admit that it has languished for sometime (it's been almost 4 years sine I (...) (17 years ago, 2-May-07, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
(...) It doesn't really gain you much if you are just converting the LDraw parts directly - l3p does that just fine, and fairly fast. The only advantage of a POV-ray library is when you start adding POV-ray specific stuff, eg: replace the curve (...) (17 years ago, 1-May-07, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
Why not make official POV-Ray Lego bricks and skip the whole LDraw to POV-Ray conversion? Use the same names, scale, and coordinates and all you need is a small script to convert the LDraw lines into POV- Ray lines using the same translations. Or (...) (17 years ago, 1-May-07, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
(...) More than three years have passed, the only thing that has happened is that the SteerCo and/or the Standard Committee has decided not to allow EmbPOV in the official Parts folder. A vauge discussion on creting yet another folder for Ldraw POV (...) (17 years ago, 1-May-07, to lugnet.cad.dev)
 
  LSynth Service
 
Hi, all. I've taken the liberty of fiddling around with the LSynth 2 source code a little bit more to create an LSynth Service, a text-processing extension for Mac OS X that lets you run LSynth just about anywhere you can edit text. The service (...) (17 years ago, 10-Apr-07, to lugnet.cad.dev.mac, lugnet.cad.dev, lugnet.cad)
 
  Re: Getting rif off the 8.3 nomenclature??? (scanf tricks)
 
(...) That's a nifty scanf trick. But don't forget, you might still want to (URL) trim leading and trailing whitespace> (tabs and space characters) from the parsed filename (and maybe even surrounding quotes). Don (18 years ago, 29-Mar-07, to lugnet.cad.dat.parts, lugnet.cad.dev, FTX)
 
  Re: Getting rif off the 8.3 nomenclature??? (scanf tricks)
 
(...) <snip> (...) Hi Jim, Thanks! I'll use it. Kevin (18 years ago, 29-Mar-07, to lugnet.cad.dat.parts, lugnet.cad.dev, FTX)
 
  Re: Getting rif off the 8.3 nomenclature??? (scanf tricks)
 
(...) misparse file names with blanks or tabs in them. (...) will be backward compatible and not cause problems (at least not for (...) I have no idea whether this could be worked into your sscanf usage, but it is possible to read whitespace into (...) (18 years ago, 29-Mar-07, to lugnet.cad.dat.parts, lugnet.cad.dev, FTX)
 
  Re: Sneekpreview on animation software
 
(...) Screen space is a bit of a problem indeed, it runs out very fast :) That's why I support dual (or even more in theory) screens. But every screen can also have multiple desktops, and for each desktop you can choose from 'windowed' or 'tabbed' (...) (18 years ago, 21-Mar-07, to lugnet.cad.dev)
 
  Re: Sneekpreview on animation software
 
(...) What about those of us that only have one screen? Can you show an example of how it would look there? It seems to me the UI with the large sliders is a bit space consuming. Maybe just a numerical display of the current value (the top part of (...) (18 years ago, 21-Mar-07, to lugnet.cad.dev)
 
  Sneekpreview on animation software
 
Hi all, After quite some time I think I got the basic control system / and interface working for the succeeder of LD4DModeler. I would appreciate any comments / suggestions from animators / developers concerning first impressions on the interface. (...) (18 years ago, 21-Mar-07, to lugnet.cad.dev, lugnet.cad, lugnet.animation)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Thanks for the tip, Tim! The point about LDraw (and POV-Ray) objectives being comprised of surfaces rather than solids is worth keeping in mind, too. After re-rendering the little test scene with maxtracelevel set to 8, I realized that the (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
--snip-- (...) Hi Jim, The second error there is certainly to blame for the opacity. You need to add a line globalsettings maxtracelevel N where N is high enough (probably 8 will do). Partially this is because LDraw parts are constructed of surfaces (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) You're right - it does work. I retried it with L3P output and the view is positioned correctly. My previous effort used POV-Ray code from Anton's converter. That's not necessarily the reason it didn't work before, though: it was late and I was (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) The aspect ratio shouldn't make enough of a difference to put the camera out of the ship. It should only change the cropping. If you have the same aspect ratio, you should should get nearly pixel-perfect alignment of all polygons that don't (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) I was thinking of that. I tried it briefly the other night but I must have had a different aspect ratio, because the rendering appeared far outside the ship. I'm getting up to speed on POV-Ray, though, so I'll definitely try it again. (...) (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) It's worth noting that if you get the POV-Ray camera info from LDView and render in POV-Ray, you should get exactly the same view there (assuming you use the same aspect ratio). (...) The sensitivity is pretty messed up. It doesn't properly (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) That's a nice pic Jim. I seem to recall there was a view from inside a Santa Fe car a while back, can't remember who rendered it though :( ROSCO (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Fun with LDView Fly Through (A Minifig's Eye View)
 
I'm sure this has been done before, but I realized an amusing application of LDView's "fly through" camera mode is to look at the world through the eyes of a minifig, particularly from perspectives where you couldn't normally fit a camera (or your (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: source code for minifig generator?
 
(...) Thanks, that's what I was looking for. Brian Durney (18 years ago, 16-Mar-07, to lugnet.cad.dev)
 
  Re: source code for minifig generator?
 
(...) Bricksmith is in Sourceforge. Browsing around its CVS, I found what appears to be the minifig generator source here: (URL) at the MinifigureDialogController files.) Of course, that source is in Objective C, but Objective C tends to be very (...) (18 years ago, 16-Mar-07, to lugnet.cad.dev)
 
  Re: source code for minifig generator?
 
(...) Sorry, I didn't realize how many versions there are. I believe Bricksmith also has a minifig generator now. The source code for any and all would be helpful. I looked at the LDDP link you posted and didn't see anything about the source, either (...) (18 years ago, 16-Mar-07, to lugnet.cad.dev)
 
  Re: source code for minifig generator?
 
(...) To which minifig generator do you refer? - The MLCad minifig generator: MLCad is closed source - The LDDP minifig plugin: source code here, (URL) The LDAO minifig generator: LDAO source here, (URL) Note LDAO is extremely out of date and still (...) (18 years ago, 16-Mar-07, to lugnet.cad.dev)
 
  source code for minifig generator?
 
Hello, I am contemplating a minifig editor that would work like the generator but would be able to select and modify minifigs in an LDraw file. I'm not sure yet whether I'll use Java or C++, but even if I use Java the source code for the generator (...) (18 years ago, 16-Mar-07, to lugnet.cad.dev)
 
  Re: txt2dat updated
 
(...) Received and uploaded, Mac & Linux users can now download binaries from the main page. I'd just like to thank Jim again for all his help producing this version, and I hope Mac & Linux users can get some good use out of my little program. ROSCO (18 years ago, 13-Mar-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Public LDView 3.2 Alpha for Windows
 
(...) This is wicked cool. (I just realized that it works in the pre-alpha Mac build I've been poking at.) Is it or will it be possible to export the light orientation to POV-ray format as with the camera angle? Be well, Jim (18 years ago, 13-Mar-07, to lugnet.cad.dev)
 
  Re: txt2dat updated
 
(...) I've updated the (URL) txt2dat online> interface to use the new version. You can use the "Custom description" option to enter a comment for the first line of the sticker file using txt2dat's new -d option. The downloadable binaries are on (...) (18 years ago, 13-Mar-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Public LDView 3.2 Alpha for Windows
 
Due to some of the problems that exist in LDView 3.1 (command line snapshots and screensaver preferences), I've decided to do a public alpha release of LDView 3.2. Please note that this version will only run on Windows computers with Unicode (...) (18 years ago, 13-Mar-07, to lugnet.cad.dev, FTX)
 
  txt2dat updated
 
My LDraw text generator, txt2dat has been updated. The new version can be found (URL) here>. Changes in this version: Upgraded to current library versions: - Triangle 1.6 - Freetype 2.3.2 (Require at least 2.1.9) Initial build support for Mac (...) (18 years ago, 13-Mar-07, to lugnet.announce, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: LDView error
 
"Travis Cobbs" <tcobbs@REMOVE.halibut.com> schreef in bericht news:JECt3F.ED0@lugnet.com... (...) Which is indeed true. The GF2 was not MX. (...) This is dissappointing... I assumed a GF4 would be better on all fronts than an GF2. (...) Thanks (...) (18 years ago, 4-Mar-07, to lugnet.cad.dev)
 
  Re: LDView error
 
(...) I don't know off-hand the performance characteristics of those two cards, but if your GF2 wasn't an MX, then it's actually possible that the new card is actually slower at geometry processing (despite being two full generations newer). In (...) (18 years ago, 4-Mar-07, to lugnet.cad.dev)
 
  Re: LDView error
 
Presuming you have the very latest drivers installed (your best bet is to use nVidia installers to repair things wholesale, rather than try to navigate at the individual .DLL level), then I might suggest that you have all the "goodies" (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev)
 
  Re: LDView error
 
My problem was solved by downloading a dll file nvoglnt.dll. It turned out my version was 0 kb !? The strange thing however is that LDView renders slower than my GF2 card??? "Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev)
 
  LDView error
 
Hi all, Since I installed a new videocard (NVIDIA GeForce4 MX 440 with AGP8X) I seem to be unable to run LDView. Why is that? My previous NVIDIA GeForce2 card did not give any problems. Can this be resolved? Thanks. Jaco (18 years ago, 3-Mar-07, to lugnet.cad.dev)
 
  Re: Testing long filenames was Re: Unofficial directory (with non-standard name lenght)?
 
(...) showing D:DownloadsShowParameters.exe The second line (Label2) however, stays blank. With friendly greetings, M. Moolhuysen. (18 years ago, 3-Mar-07, to lugnet.cad.dev, FTX)
 
  I hereby accect long file names!
 
(...) It's an utterly complicated way, but it works! Only problem is that GetLongPathName erases all other kinds of command line parameters. Now that I know that at least it is possible to avoid shortened pathnames, I rest my case. I no longer (...) (18 years ago, 2-Mar-07, to lugnet.cad.dev, FTX)


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