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 CAD / Development / 10542 (-40)
  Re: Alternate 6208 B-Wing Escort Fighter
 
(...) Yeah, your default settings tend to hide certain surface flaws. Your light source (where is it by the way?) and smooth shading are as effective as dim lighting and heavy makeup. Perhaps not the best thing for a parts designer to be using. But (...) (18 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
 
  Re: Alternate 6208 B-Wing Escort Fighter
 
(...) I have to wonder if I'm partially to blame. Perhaps the part author was using LDView (thumbnail is linked to bigger image, generated by LDView): (URL) Everything looks great there. --Travis (18 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
 
  Re: Alternate 6208 B-Wing Escort Fighter
 
(...) I'm wondering if something can't be done for general fits between two or three parabolas (perhaps I'm best to start with one parabolas and two lines). I'm trying to think of things but unfortunately geometry is my weakest branch of (...) (18 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
 
  Re: Alternate 6208 B-Wing Escort Fighter
 
(...) If you fix that one, perhaps you can take up the challenge of (URL) the wedge brick>. I don't think we ever solved that one properly for ldraw. Enjoy, Don (18 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
 
  Re: Alternate 6208 B-Wing Escort Fighter
 
(...) Hi Don, That problem has bugged me for a while but I didn't realise there was such a simple solution to it. I imagine that something similar can be done where both edges are curves by setting up shells along the double curves. Now I'm off the (...) (18 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
 
  Re: Alternate 6208 B-Wing Escort Fighter
 
(...) I like the ship, and especially that you've done it up in LDraw on the Mac. Cool. I'll have to leave any other comments to the starwars and building experts though. What I really like about that particular cad picture is the way it highlights (...) (18 years ago, 8-Feb-07, to lugnet.starwars, lugnet.cad.dev, FTX)
 
  Re: Finaly: I completed my new LDraw render engine
 
(...) I'm not sure if I know what you mean here. But an importer will most likely create joints for all parts in the MPD. Otherwise it will be difficult to determine which to do and which ones not. (...) I'll see what I can add to help automate some (...) (18 years ago, 28-Jan-07, to lugnet.cad.dev)
 
  Re: Finaly: I completed my new LDraw render engine
 
(...) Thank {you} if you implement it ;-) - I'd hate to do all that work over again. BTW if you're able to incorporate that function, it would be nice if you can merge individual submodels since more than 90% of mine are usually just angled sections (...) (18 years ago, 28-Jan-07, to lugnet.cad.dev)
 
  Re: Finaly: I completed my new LDraw render engine
 
(...) If everything goes well, I'll expect the first beta in a couple of months. (...) Not as far I'm concerned. An actor describes the connections between an group of parts. You can then use any actor in an 'character'. And there is no coded limit (...) (18 years ago, 27-Jan-07, to lugnet.cad.dev)
 
  Re: Finaly: I completed my new LDraw render engine
 
(...) This is just the kind of program I've been longing for since before I decided to MLCad all my mocs - it was actually one of the main motivations. Man, I'm looking forward to see it completed!! A couple of questions: Assuming that the bot is an (...) (18 years ago, 27-Jan-07, to lugnet.cad.dev, FTX)
 
  Re: Finaly: I completed my new LDraw render engine
 
(...) Yes, After defining one or more actors, you can use them in animations whom will be rendered real time using openGL. While animating you can manipulate all defined joints in the actors using a tracker like editor. In this tracker you put (...) (18 years ago, 26-Jan-07, to lugnet.cad.dev)
 
  Re: Finaly: I completed my new LDraw render engine
 
(...) Am I correct in understanding this lets you animate LDraw models in some limited way? If so, very good work getting it done so far. Does it output povray? Tim (18 years ago, 26-Jan-07, to lugnet.cad.dev)
 
  Finaly: I completed my new LDraw render engine
 
Just wanted to show you people that the LD4DModeler project is not dead, I'm still working on the succeeder and I'm happy to announce the first big step is done. I finished the basic 3D Engine and editors. I have put some screen dumps on my site. (...) (18 years ago, 25-Jan-07, to lugnet.cad.dev)  
 
  Re: Web browser compatibility testing request
 
(...) Look fine in Mozilla 1.7.13 Roland (18 years ago, 18-Jan-07, to lugnet.cad.dev)
 
  Re: Web browser compatibility testing request
 
For anyone who's interested, here is the output from a more complicated model: (URL) chose pyramid for the test because it allowed me to take a screenshot of the entire page.) Notice that it doesn't show images for any parts that aren't recognized (...) (18 years ago, 17-Jan-07, to lugnet.cad.dev)
 
  Re: Web browser compatibility testing request
 
(...) <snip>> Thanks in advance. (...) Looks great on my Treo 650 with PalmOne Blazer 4.0. Although the partslist images the edges show up white reather than black ans make the parts look a bit funky... (18 years ago, 17-Jan-07, to lugnet.cad.dev)
 
  Re: Web browser compatibility testing request
 
(...) quickly; all the rest are still in the queue. Thanks a lot. --Travis (18 years ago, 17-Jan-07, to lugnet.cad.dev)
 
  Re: Web browser compatibility testing request
 
I found this via browsing the other day, and it is very useful. It doesn't have ALL browsers, but has most and has options for version number, resolution, flash, java, etc. (URL) (18 years ago, 17-Jan-07, to lugnet.cad.dev)
 
  Re: Web browser compatibility testing request
 
I found this via browsing the other day, and it is very useful. It doesn't have ALL browsers, but has most and has options for version number, resolution, flash, java, etc. Aaron (18 years ago, 17-Jan-07, to lugnet.cad.dev)
 
  Re: Web browser compatibility testing request
 
(...) Thanks. It looks really bad in Lynx. Apparently Lynx doesn't like div elements (at least not when they have style information attached). Lynx also doesn't know the meaning of the tfoot element, which is a little more surprising. --Travis (18 years ago, 17-Jan-07, to lugnet.cad.dev)
 
  Re: Web browser compatibility testing request
 
(...) Looks fine in Opera 8.3. I'm sure I can test it on Lynx for you too ;) Tim (18 years ago, 17-Jan-07, to lugnet.cad.dev)
 
  Re: Web browser compatibility testing request
 
(...) The above was worded badly. I'm most interested the above browsers. However, if you use some other browser, please test it in that as well, and report the results. --Travis (18 years ago, 17-Jan-07, to lugnet.cad.dev)
 
  Web browser compatibility testing request
 
I'm adding a new feature to LDView that will generate a parts list web page for any model being viewed in LDView. The HTML code that I'm generating makes heavy use of CSS, and I don't have some browsers that users might use. While my output (...) (18 years ago, 17-Jan-07, to lugnet.cad.dev)
 
  Re: LSynth electric cable cross section oriention problem
 
(...) Me too! Kevin (18 years ago, 27-Nov-06, to lugnet.cad.dev)
 
  Re: LSynth electric cable cross section oriention problem
 
(...) Hi Kevin, Another possibility to investigate is to change the up vector in inverse proportion to the bezier curve change. That would mean it would twist less where there's a sharper bend, and would possibly end up looking more authentic. But (...) (18 years ago, 26-Nov-06, to lugnet.cad.dev)
 
  Re: LSynth electric cable cross section oriention problem
 
(...) Leo, In case you didn't get this far, I solved the above problem and can now control twist all through a cable segment from start point to end point. I calculate the up vector for the start of segment, and the up vector for the end of segment. (...) (18 years ago, 26-Nov-06, to lugnet.cad.dev)
 
  LDAO problem
 
i guess this would be the correct spot for the message. i have a install problem with LDAO. i install it, and when i stat it i get error 76 , path not found. (18 years ago, 26-Nov-06, to lugnet.cad.dev)
 
  Re: LSynth electric cable cross section oriention problem
 
I've got up/side/front vector stuff working now, so that I can control the orientation of cross sections of electrical cables at the start of a segment defined by two constraints. My issue now is that I don't know how to force the twist so that the (...) (18 years ago, 24-Nov-06, to lugnet.cad.dev)
 
  Re: bend thingie creator.
 
(...) Let me check my archive of LDraw related programs and if I have it I'll email it to you. -Orion (18 years ago, 24-Nov-06, to lugnet.cad.dev)
 
  LSynth electric cable cross section oriention problem
 
Hi, I've got a reworked version of LSynth with a major problem... I cannot figure out how to control the twist of the cross section. I use bezier curve to created the nicely curved set of points, and compress it by tossing out points until the angle (...) (18 years ago, 24-Nov-06, to lugnet.cad.dev)
 
  Re: bend thingie creator.
 
(...) Koen, I tried to email you using your address, and I tried to download your bendie thingy creator. It is gone. Does anyone have a copy of this so I can play with it? Kevin (18 years ago, 24-Nov-06, to lugnet.cad.dev)
 
  Re: *** Correction: LDView Version 3.1 Released ***
 
(FUT lugnet.cad.dev) (...) Actually, all the string handling code for the path stuff is fine (and cross-platform to work in both Windows and *nix). After doing some investigation, I discovered that the problem is that when we do a stat on the (...) (18 years ago, 22-Nov-06, to lugnet.cad, lugnet.cad.dev)
 
  Re: LDraw coordinate system driving me crazy
 
A sincere thanks to all of you. Your comments made me go back over (again) my export code, and I found an error. Now it works as expected. I was getting funny rotations because I mis-ordered the elements of the transformation matrix, duh. Seems (...) (18 years ago, 20-Nov-06, to lugnet.cad.dev, FTX)
 
  Re: LDraw coordinate system driving me crazy
 
(...) I agree with Tim. It looks fine to me. If there were any mirroring going on, then either the orange and red would be swapped on the unwrapped box, or the green and grey would be swapped. The picture in LDView has a rotated camera angle (...) (18 years ago, 19-Nov-06, to lugnet.cad.dev, FTX)
 
  Re: LDraw coordinate system driving me crazy
 
(...) Google uses the right handed system but indeed rotated by 90 degrees, LDraw also uses the right handed system but 180 degrees rotated. It should not matter how you show the model, the coordinates are interchangeable, but if you want to use (...) (18 years ago, 19-Nov-06, to lugnet.cad.dev)
 
  Re: LDraw coordinate system driving me crazy
 
Tim Gould wrote: > It is still a right-handed system. The handedness is unchanged by rotation (in (...) So the original designer of the LDraw program just decided to use this orientation of the right handed system. if so then it starts making more (...) (18 years ago, 19-Nov-06, to lugnet.cad.dev)
 
  Re: LDraw coordinate system driving me crazy
 
(...) That looks like a correct mapping to me. Unless I'm mistaken the red and orange are on the same sides in both pictures. The unwrapped boxes are definitely identical and unless you've moved them in one or the other the whole thing is right. Tim (18 years ago, 19-Nov-06, to lugnet.cad.dev, FTX)
 
  Re: LDraw coordinate system driving me crazy
 
Hi, Here's my box test model in SketchUp. (The above model is the same model unfolded.) (URL) When I export this model to a .dat and open it in LDView, the green side is the top-view, blue is the front view (as expected), and I would expect the (...) (18 years ago, 19-Nov-06, to lugnet.cad.dev, FTX)
 
  Re: LDraw coordinate system driving me crazy
 
(...) In LDraw +z is backwards, not forwards or more strictly +Z points away from the camera when X is right and -Y is up. Tim (18 years ago, 19-Nov-06, to lugnet.cad.dev, FTX)
 
  Re: LDraw coordinate system driving me crazy
 
(...) I've been having difficulty with importing/exporting .dat files from SketchUp. In SketchUp, if you stand at the Origin; X is right, Y is forward, and Z is up. The LDraw Primitives Reference ((URL)) says the LDraw axes are: X is right, Y is (...) (18 years ago, 19-Nov-06, to lugnet.cad.dev, FTX)


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