| | L3P-Bug using LGEO
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hi lars, looks like L3P doesn't distinguish between part-files (.dat) and scene-files (.ldr) when I use LGEO parts. have a look at the following pic. when I render a .mpd (which containes the subfile 926.ldr refering to the sets number) without LGEO (...) (19 years ago, 14-Nov-05, to lugnet.cad.dev, FTX)
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| | Re: Tweening (and some Backwards Engineering)
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(...) Hi Tore, Finding the angles is quite complicated and depends on the choice of how you express the angles. The main way of expressing an angle are Euler angles ((URL) however there is another way to express angles which is slightly more (...) (19 years ago, 12-Nov-05, to lugnet.cad.dev)
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| | Tweening (and some Backwards Engineering)
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I've been thinking a little about Tweening the last two weeks. Linear Motion Tweening between two keyframes is very simple I guess. If x(0)=50 and x(1)=250, then x(0.1)=50+(250-50)*0.1=70. "kx+m". But then I came to the rest of the LDraw Type 1 (...) (19 years ago, 11-Nov-05, to lugnet.cad.dev)
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| | Re: Question about image generation
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(...) I forgot to mention -- the generator uses the 0 COLOR statement to define custom color values. But I don't think color 47 is tweaked very much. Steve (19 years ago, 10-Nov-05, to lugnet.cad.dev)
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| | Re: Question about image generation
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(...) And I received plenty of info! Thanks to all who responded--your answers have been clear and thorough and very helpful. Dave! (19 years ago, 10-Nov-05, to lugnet.cad.dev)
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