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 CAD / Development / 10335
    Tweening (and some Backwards Engineering) —Tore Eriksson
   I've been thinking a little about Tweening the last two weeks. Linear Motion Tweening between two keyframes is very simple I guess. If x(0)=50 and x(1)=250, then x(0.1)=50+(250-50)*0.1=70. "kx+m". But then I came to the rest of the LDraw Type 1 (...) (19 years ago, 11-Nov-05, to lugnet.cad.dev)
   
        Re: Tweening (and some Backwards Engineering) —Timothy Gould
   (...) Hi Tore, Finding the angles is quite complicated and depends on the choice of how you express the angles. The main way of expressing an angle are Euler angles ((URL) however there is another way to express angles which is slightly more (...) (19 years ago, 12-Nov-05, to lugnet.cad.dev)
 

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