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Subject: 
tris vs quads?
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 2 May 2005 05:22:35 GMT
Viewed: 
1900 times
  
I seem to recall this being discussed here before, but I can't find it.

My question is, if I have a surface covered with a large number of triangles (eg
output from txt2dat), is it better to leave it as triangles, or attempt to
consolidate as many pairs as possible into quads?

ROSCO



Message has 1 Reply:
  Re: tris vs quads?
 
(...) It probably doesn't matter. Either way, the rendered image should look the same. Speedwise, most renderers won't care. In fact, I believe that some programs will split the quads back into triangles in order to render them. In terms of file (...) (20 years ago, 2-May-05, to lugnet.cad.dev)

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